38 lines
984 B
C#
Raw Normal View History

2025-05-18 01:04:31 +08:00
namespace AddressableAssets.DocExampleCode
{
#region doc_Instantiate
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
internal class InstantiateFromKey : MonoBehaviour
{
public string key; // Identify the asset
void Start()
{
// Load and instantiate
Addressables.InstantiateAsync(key).Completed += instantiate_Completed;
}
private void instantiate_Completed(AsyncOperationHandle<GameObject> obj)
{
// Add component to release asset in GameObject OnDestroy event
obj.Result.AddComponent(typeof(SelfCleanup));
}
}
// Releases asset (trackHandle must be true in InstantiateAsync,
// which is the default)
internal class SelfCleanup : MonoBehaviour
{
void OnDestroy()
{
Addressables.ReleaseInstance(gameObject);
}
}
#endregion
}