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2025-05-18 01:04:31 +08:00
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
enum POMTexTypes
{
Texture2D,
Texture3D,
TextureArray
};
[Serializable]
[NodeAttributes( "Parallax Occlusion Mapping", "UV Coordinates", "Calculates offseted UVs for parallax occlusion mapping" )]
public sealed class ParallaxOcclusionMappingNode : ParentNode
{
private const string ArrayIndexStr = "Array Index";
private const string Tex3DSliceStr = "Tex3D Slice";
private readonly string[] m_channelTypeStr = { "Red Channel", "Green Channel", "Blue Channel", "Alpha Channel" };
private readonly string[] m_channelTypeVal = { "r", "g", "b", "a" };
[SerializeField]
private int m_selectedChannelInt = 0;
//[SerializeField]
//private int m_minSamples = 8;
//[SerializeField]
//private int m_maxSamples = 16;
[SerializeField]
private InlineProperty m_inlineMinSamples = new InlineProperty( 8 );
[SerializeField]
private InlineProperty m_inlineMaxSamples = new InlineProperty( 16 );
[ SerializeField]
private int m_sidewallSteps = 2;
[SerializeField]
private float m_defaultScale = 0.02f;
[SerializeField]
private float m_defaultRefPlane = 0f;
[SerializeField]
private bool m_clipEnds = false;
[SerializeField]
private Vector2 m_tilling = new Vector2( 1, 1 );
[SerializeField]
private bool m_useCurvature = false;
//[SerializeField]
//private bool m_useTextureArray = false;
[SerializeField]
private POMTexTypes m_pomTexType = POMTexTypes.Texture2D;
//[SerializeField]
//private bool m_useCurvature = false;
[SerializeField]
private Vector2 m_CurvatureVector = new Vector2( 0, 0 );
private string m_functionHeader = "POM( {0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11}, {12}, {13} )";
private string m_functionBody = string.Empty;
//private const string WorldDirVarStr = "worldViewDir";
private InputPort m_uvPort;
private InputPort m_texPort;
private InputPort m_scalePort;
private InputPort m_viewdirTanPort;
private InputPort m_refPlanePort;
private InputPort m_curvaturePort;
private InputPort m_arrayIndexPort;
private OutputPort m_pomUVPort;
private Vector4Node m_texCoordsHelper;
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddInputPort( WirePortDataType.FLOAT2, false, "UV" );
AddInputPort( WirePortDataType.SAMPLER2D, false, "Tex" );
AddInputPort( WirePortDataType.FLOAT, false, "Scale" );
AddInputPort( WirePortDataType.FLOAT3, false, "ViewDir (tan)" );
AddInputPort( WirePortDataType.FLOAT, false, "Ref Plane" );
AddInputPort( WirePortDataType.FLOAT2, false, "Curvature" );
AddInputPort( WirePortDataType.FLOAT, false, ArrayIndexStr );
AddOutputPort( WirePortDataType.FLOAT2, "Out" );
m_uvPort = m_inputPorts[ 0 ];
m_texPort = m_inputPorts[ 1 ];
m_scalePort = m_inputPorts[ 2 ];
m_viewdirTanPort = m_inputPorts[ 3 ];
m_refPlanePort = m_inputPorts[ 4 ];
m_pomUVPort = m_outputPorts[ 0 ];
m_curvaturePort = m_inputPorts[ 5 ];
m_arrayIndexPort = m_inputPorts[ 6 ];
m_scalePort.FloatInternalData = 0.02f;
m_useInternalPortData = false;
m_textLabelWidth = 130;
m_autoWrapProperties = true;
m_curvaturePort.Visible = false;
m_arrayIndexPort.Visible = false;
UpdateSampler();
}
public override void DrawProperties()
{
base.DrawProperties();
EditorGUI.BeginChangeCheck();
m_selectedChannelInt = EditorGUILayoutPopup( "Channel", m_selectedChannelInt, m_channelTypeStr );
if ( EditorGUI.EndChangeCheck() )
{
UpdateSampler();
GeneratePOMfunction();
}
EditorGUIUtility.labelWidth = 105;
//m_minSamples = EditorGUILayoutIntSlider( "Min Samples", m_minSamples, 1, 128 );
UndoParentNode inst = this;
m_inlineMinSamples.CustomDrawer( ref inst, ( x ) => { m_inlineMinSamples.IntValue = EditorGUILayoutIntSlider( "Min Samples", m_inlineMinSamples.IntValue, 1, 128 ); }, "Min Samples" );
//m_maxSamples = EditorGUILayoutIntSlider( "Max Samples", m_maxSamples, 1, 128 );
m_inlineMaxSamples.CustomDrawer( ref inst, ( x ) => { m_inlineMaxSamples.IntValue = EditorGUILayoutIntSlider( "Max Samples", m_inlineMaxSamples.IntValue, 1, 128 ); }, "Max Samples" );
EditorGUI.BeginChangeCheck();
m_sidewallSteps = EditorGUILayoutIntSlider( "Sidewall Steps", m_sidewallSteps, 0, 10 );
if ( EditorGUI.EndChangeCheck() )
{
GeneratePOMfunction();
}
EditorGUI.BeginDisabledGroup(m_scalePort.IsConnected );
m_defaultScale = EditorGUILayoutSlider( "Default Scale", m_defaultScale, 0, 1 );
EditorGUI.EndDisabledGroup();
EditorGUI.BeginDisabledGroup( m_refPlanePort.IsConnected );
m_defaultRefPlane = EditorGUILayoutSlider( "Default Ref Plane", m_defaultRefPlane, 0, 1 );
EditorGUI.EndDisabledGroup();
EditorGUIUtility.labelWidth = m_textLabelWidth;
EditorGUI.BeginChangeCheck();
//m_useTextureArray = EditorGUILayoutToggle( "Use Texture Array", m_useTextureArray );
m_pomTexType = (POMTexTypes)EditorGUILayoutEnumPopup( "Texture Type", m_pomTexType );
if( EditorGUI.EndChangeCheck() )
{
UpdateIndexPort();
m_sizeIsDirty = true;
GeneratePOMfunction();
//UpdateCurvaturePort();
}
if( m_arrayIndexPort.Visible && !m_arrayIndexPort.IsConnected )
{
m_arrayIndexPort.FloatInternalData = EditorGUILayoutFloatField( "Array Index", m_arrayIndexPort.FloatInternalData );
}
//float cached = EditorGUIUtility.labelWidth;
//EditorGUIUtility.labelWidth = 70;
m_clipEnds = EditorGUILayoutToggle( "Clip Edges", m_clipEnds );
//EditorGUIUtility.labelWidth = -1;
//EditorGUIUtility.labelWidth = 100;
//EditorGUILayout.BeginHorizontal();
//EditorGUI.BeginDisabledGroup( !m_clipEnds );
//m_tilling = EditorGUILayout.Vector2Field( string.Empty, m_tilling );
//EditorGUI.EndDisabledGroup();
//EditorGUILayout.EndHorizontal();
//EditorGUIUtility.labelWidth = cached;
EditorGUI.BeginChangeCheck();
m_useCurvature = EditorGUILayoutToggle( "Clip Silhouette", m_useCurvature );
if ( EditorGUI.EndChangeCheck() )
{
GeneratePOMfunction();
UpdateCurvaturePort();
}
EditorGUI.BeginDisabledGroup( !(m_useCurvature && !m_curvaturePort.IsConnected) );
m_CurvatureVector = EditorGUILayoutVector2Field( string.Empty, m_CurvatureVector );
EditorGUI.EndDisabledGroup();
EditorGUILayout.HelpBox( "WARNING:\nTex must be connected to a Texture Object for this node to work\n\nMin and Max samples:\nControl the minimum and maximum number of layers extruded\n\nSidewall Steps:\nThe number of interpolations done to smooth the extrusion result on the side of the layer extrusions, min is used at steep angles while max is used at orthogonal angles\n\n"+
"Ref Plane:\nReference plane lets you adjust the starting reference height, 0 = deepen ground, 1 = raise ground, any value above 0 might cause distortions at higher angles\n\n"+
"Clip Edges:\nThis will clip the ends of your uvs to give a more 3D look at the edges. It'll use the tilling given by your Heightmap input.\n\n"+
"Clip Silhouette:\nTurning this on allows you to use the UV coordinates to clip the effect curvature in U or V axis, useful for cylinders, works best with 'Clip Edges' turned OFF", MessageType.None );
}
private void UpdateIndexPort()
{
m_arrayIndexPort.Visible = m_pomTexType != POMTexTypes.Texture2D;
if( m_arrayIndexPort.Visible )
{
m_arrayIndexPort.Name = m_pomTexType == POMTexTypes.Texture3D ? Tex3DSliceStr : ArrayIndexStr;
}
}
private void UpdateSampler()
{
m_texPort.Name = "Tex (" + m_channelTypeVal[ m_selectedChannelInt ].ToUpper() + ")";
}
private void UpdateCurvaturePort()
{
if ( m_useCurvature )
m_curvaturePort.Visible = true;
else
m_curvaturePort.Visible = false;
m_sizeIsDirty = true;
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
if( !m_texPort.IsConnected )
{
UIUtils.ShowMessage( UniqueId, "Parallax Occlusion Mapping node only works if a Texture Object is connected to its Tex (R) port" );
return "0";
}
base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
WirePortDataType texType = ( m_pomTexType == POMTexTypes.Texture3D )?WirePortDataType.SAMPLER3D: WirePortDataType.SAMPLER2D;
GeneratePOMfunction();
string arrayIndex = m_arrayIndexPort.Visible?m_arrayIndexPort.GeneratePortInstructions( ref dataCollector ):"0";
string textcoords = m_uvPort.GeneratePortInstructions( ref dataCollector );
if( m_pomTexType == POMTexTypes.Texture3D )
{
string texName = "pomTexCoord" + OutputId;
dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, texName, string.Format( "float3({0},{1})", textcoords, arrayIndex ) );
textcoords = texName;
}
string texture = m_texPort.GenerateShaderForOutput( ref dataCollector, texType,false,true );
string scale = m_defaultScale.ToString();
if( m_scalePort.IsConnected )
scale = m_scalePort.GeneratePortInstructions( ref dataCollector );
string viewDirTan = "";
if ( !m_viewdirTanPort.IsConnected )
{
if ( !dataCollector.DirtyNormal )
dataCollector.ForceNormal = true;
if ( dataCollector.IsTemplate )
{
viewDirTan = dataCollector.TemplateDataCollectorInstance.GetTangentViewDir( CurrentPrecisionType );
}
else
{
viewDirTan = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.Tangent );
//dataCollector.AddToInput( UniqueId, SurfaceInputs.VIEW_DIR, m_currentPrecisionType );
//viewDirTan = Constants.InputVarStr + "." + UIUtils.GetInputValueFromType( SurfaceInputs.VIEW_DIR );
}
}
else
{
viewDirTan = m_viewdirTanPort.GeneratePortInstructions( ref dataCollector );
}
//generate world normal
string normalWorld = string.Empty;
if ( dataCollector.IsTemplate )
{
normalWorld = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( CurrentPrecisionType );
}
else
{
dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
normalWorld = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId );
}
//string normalWorld = "WorldNormalVector( " + Constants.InputVarStr + ", float3( 0, 0, 1 ) )";
//generate viewDir in world space
//string worldPos = string.Empty;
//if( dataCollector.IsTemplate )
//{
// worldPos = dataCollector.TemplateDataCollectorInstance.GetWorldPos();
//}
//else
//{
// dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
// worldPos = Constants.InputVarStr + ".worldPos";
//}
//if( !dataCollector.IsTemplate )
// dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
string worldViewDir = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.World );
//dataCollector.AddToLocalVariables( UniqueId, m_currentPrecisionType, WirePortDataType.FLOAT3, WorldDirVarStr, TemplateHelperFunctions.WorldSpaceViewDir( dataCollector, worldPos, true ) );
string dx = "ddx("+ textcoords + ")";
string dy = "ddy(" + textcoords + ")";
string refPlane = m_defaultRefPlane.ToString();
if ( m_refPlanePort.IsConnected )
refPlane = m_refPlanePort.GeneratePortInstructions( ref dataCollector );
string curvature = "float2("+ m_CurvatureVector.x + "," + m_CurvatureVector.y + ")";
if ( m_useCurvature )
{
dataCollector.AddToProperties( UniqueId, "[Header(Parallax Occlusion Mapping)]", 300 );
dataCollector.AddToProperties( UniqueId, "_CurvFix(\"Curvature Bias\", Range( 0 , 1)) = 1", 301 );
dataCollector.AddToUniforms( UniqueId, "uniform float _CurvFix;" );
if ( m_curvaturePort.IsConnected )
curvature = m_curvaturePort.GeneratePortInstructions( ref dataCollector );
}
string localVarName = "OffsetPOM" + OutputId;
string textCoordsST = string.Empty;
//string textureSTType = dataCollector.IsSRP ? "float4 " : "uniform float4 ";
//dataCollector.AddToUniforms( UniqueId, textureSTType + texture +"_ST;");
if( m_texCoordsHelper == null )
{
m_texCoordsHelper = CreateInstance<Vector4Node>();
m_texCoordsHelper.ContainerGraph = ContainerGraph;
m_texCoordsHelper.SetBaseUniqueId( UniqueId, true );
m_texCoordsHelper.RegisterPropertyOnInstancing = false;
m_texCoordsHelper.AddGlobalToSRPBatcher = true;
}
if( UIUtils.CurrentWindow.OutsideGraph.IsInstancedShader )
{
m_texCoordsHelper.CurrentParameterType = PropertyType.InstancedProperty;
}
else
{
m_texCoordsHelper.CurrentParameterType = PropertyType.Global;
}
m_texCoordsHelper.ResetOutputLocals();
m_texCoordsHelper.SetRawPropertyName( texture + "_ST" );
textCoordsST = m_texCoordsHelper.GenerateShaderForOutput( 0, ref dataCollector, false );
//////
if( m_pomTexType == POMTexTypes.TextureArray )
dataCollector.UsingArrayDerivatives = true;
string textureArgs = string.Empty;
if( m_pomTexType == POMTexTypes.TextureArray )
{
if( UIUtils.CurrentWindow.OutsideGraph.IsSRP )
{
textureArgs = "TEXTURE2D_ARRAY_ARGS( " + texture + ", sampler" + texture + ")";
}
else
{
textureArgs = "UNITY_PASS_TEX2DARRAY(" + texture + ")";
}
}
else
{
bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros;
if( sampleThroughMacros )
{
dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texture ) );
textureArgs = string.Format( "{0},sampler{0}", texture );
}
else
{
textureArgs = texture;
}
}
//string functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, ( (m_pomTexType == POMTexTypes.TextureArray) ? "UNITY_PASS_TEX2DARRAY(" + texture + ")": texture), textcoords, dx, dy, normalWorld, worldViewDir, viewDirTan, m_minSamples, m_maxSamples, scale, refPlane, texture+"_ST.xy", curvature, arrayIndex );
string functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, textureArgs, textcoords, dx, dy, normalWorld, worldViewDir, viewDirTan, m_inlineMinSamples.GetValueOrProperty(false), m_inlineMinSamples.GetValueOrProperty(false), scale, refPlane, textCoordsST + ".xy", curvature, arrayIndex );
dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_pomUVPort.DataType, localVarName, functionResult );
return GetOutputVectorItem( 0, outputId, localVarName );
}
private void GeneratePOMfunction()
{
bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros;
m_functionBody = string.Empty;
switch( m_pomTexType )
{
default:
case POMTexTypes.Texture2D:
{
string sampleParam = sampleThroughMacros ? "TEXTURE2D_PARAM(heightMap,samplerheightMap)" : "sampler2D heightMap";
IOUtils.AddFunctionHeader( ref m_functionBody, string.Format("inline float2 POM( {0}, float2 uvs, float2 dx, float2 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )", sampleParam ));
}
break;
case POMTexTypes.Texture3D:
{
string sampleParam = sampleThroughMacros ? "TEXTURE3D_PARAM( heightMap,samplerheightMap) " : "sampler3D heightMap";
IOUtils.AddFunctionHeader( ref m_functionBody, string.Format("inline float2 POM( {0}, float3 uvs, float3 dx, float3 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )", sampleParam ) );
}
break;
case POMTexTypes.TextureArray:
if( UIUtils.CurrentWindow.OutsideGraph.IsSRP )
IOUtils.AddFunctionHeader( ref m_functionBody, "inline float2 POM( TEXTURE2D_ARRAY_PARAM(heightMap,samplerheightMap), float2 uvs, float2 dx, float2 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )" );
else
IOUtils.AddFunctionHeader( ref m_functionBody, "inline float2 POM( UNITY_ARGS_TEX2DARRAY(heightMap), float2 uvs, float2 dx, float2 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )" );
break;
}
IOUtils.AddFunctionLine( ref m_functionBody, "float3 result = 0;" );
IOUtils.AddFunctionLine( ref m_functionBody, "int stepIndex = 0;" );
//IOUtils.AddFunctionLine( ref m_functionBody, "int numSteps = ( int )( minSamples + dot( viewWorld, normalWorld ) * ( maxSamples - minSamples ) );" );
//IOUtils.AddFunctionLine( ref m_functionBody, "int numSteps = ( int )lerp( maxSamples, minSamples, length( fwidth( uvs ) ) * 10 );" );
IOUtils.AddFunctionLine( ref m_functionBody, "int numSteps = ( int )lerp( (float)maxSamples, (float)minSamples, saturate( dot( normalWorld, viewWorld ) ) );" );
IOUtils.AddFunctionLine( ref m_functionBody, "float layerHeight = 1.0 / numSteps;" );
IOUtils.AddFunctionLine( ref m_functionBody, "float2 plane = parallax * ( viewDirTan.xy / viewDirTan.z );" );
switch( m_pomTexType )
{
default:
case POMTexTypes.Texture2D:
IOUtils.AddFunctionLine( ref m_functionBody, "uvs += refPlane * plane;" );
break;
case POMTexTypes.Texture3D:
IOUtils.AddFunctionLine( ref m_functionBody, "uvs.xy += refPlane * plane;" );
break;
case POMTexTypes.TextureArray:
IOUtils.AddFunctionLine( ref m_functionBody, "uvs += refPlane * plane;" );
break;
}
IOUtils.AddFunctionLine( ref m_functionBody, "float2 deltaTex = -plane * layerHeight;" );
IOUtils.AddFunctionLine( ref m_functionBody, "float2 prevTexOffset = 0;" );
IOUtils.AddFunctionLine( ref m_functionBody, "float prevRayZ = 1.0f;" );
IOUtils.AddFunctionLine( ref m_functionBody, "float prevHeight = 0.0f;" );
IOUtils.AddFunctionLine( ref m_functionBody, "float2 currTexOffset = deltaTex;" );
IOUtils.AddFunctionLine( ref m_functionBody, "float currRayZ = 1.0f - layerHeight;" );
IOUtils.AddFunctionLine( ref m_functionBody, "float currHeight = 0.0f;" );
IOUtils.AddFunctionLine( ref m_functionBody, "float intersection = 0;" );
IOUtils.AddFunctionLine( ref m_functionBody, "float2 finalTexOffset = 0;" );
IOUtils.AddFunctionLine( ref m_functionBody, "while ( stepIndex < numSteps + 1 )" );
IOUtils.AddFunctionLine( ref m_functionBody, "{" );
if( m_useCurvature )
{
IOUtils.AddFunctionLine( ref m_functionBody, " result.z = dot( curv, currTexOffset * currTexOffset );" );
switch( m_pomTexType )
{
default:
case POMTexTypes.Texture2D:
{
if( sampleThroughMacros )
{
IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + currTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" );
}
else
{
IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = tex2Dgrad( heightMap, uvs + currTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" );
}
}
break;
case POMTexTypes.Texture3D:
{
if( sampleThroughMacros )
{
IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + float3(currTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" );
}
else
{
IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = tex3Dgrad( heightMap, uvs + float3(currTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" );
}
}
break;
case POMTexTypes.TextureArray:
if( UIUtils.CurrentWindow.OutsideGraph.IsSRP )
IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_ARRAY_GRAD( heightMap,samplerheightMap, uvs + currTexOffset,index, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" );
else
IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = ASE_SAMPLE_TEX2DARRAY_GRAD( heightMap, float3(uvs + currTexOffset,index), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" );
break;
}
}
else
{
switch( m_pomTexType )
{
default:
case POMTexTypes.Texture2D:
{
if( sampleThroughMacros )
{
IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_GRAD( heightMap,samplerheightMap, uvs + currTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
}
else
{
IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = tex2Dgrad( heightMap, uvs + currTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
}
}
break;
case POMTexTypes.Texture3D:
{
if( sampleThroughMacros )
{
IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + float3(currTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
}
else
{
IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = tex3Dgrad( heightMap, uvs + float3(currTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
}
}
break;
case POMTexTypes.TextureArray:
if( UIUtils.CurrentWindow.OutsideGraph.IsSRP )
IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_ARRAY_GRAD( heightMap, samplerheightMap, uvs + currTexOffset,index, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
else
IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = ASE_SAMPLE_TEX2DARRAY_GRAD( heightMap, float3(uvs + currTexOffset,index), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
break;
}
}
IOUtils.AddFunctionLine( ref m_functionBody, " if ( currHeight > currRayZ )" );
IOUtils.AddFunctionLine( ref m_functionBody, " {" );
IOUtils.AddFunctionLine( ref m_functionBody, " stepIndex = numSteps + 1;" );
IOUtils.AddFunctionLine( ref m_functionBody, " }" );
IOUtils.AddFunctionLine( ref m_functionBody, " else" );
IOUtils.AddFunctionLine( ref m_functionBody, " {" );
IOUtils.AddFunctionLine( ref m_functionBody, " stepIndex++;" );
IOUtils.AddFunctionLine( ref m_functionBody, " prevTexOffset = currTexOffset;" );
IOUtils.AddFunctionLine( ref m_functionBody, " prevRayZ = currRayZ;" );
IOUtils.AddFunctionLine( ref m_functionBody, " prevHeight = currHeight;" );
IOUtils.AddFunctionLine( ref m_functionBody, " currTexOffset += deltaTex;" );
if ( m_useCurvature )
IOUtils.AddFunctionLine( ref m_functionBody, " currRayZ -= layerHeight * ( 1 - result.z ) * (1+_CurvFix);" );
else
IOUtils.AddFunctionLine( ref m_functionBody, " currRayZ -= layerHeight;" );
IOUtils.AddFunctionLine( ref m_functionBody, " }" );
IOUtils.AddFunctionLine( ref m_functionBody, "}" );
if ( m_sidewallSteps > 0 )
{
IOUtils.AddFunctionLine( ref m_functionBody, "int sectionSteps = " + m_sidewallSteps + ";" );
IOUtils.AddFunctionLine( ref m_functionBody, "int sectionIndex = 0;" );
IOUtils.AddFunctionLine( ref m_functionBody, "float newZ = 0;" );
IOUtils.AddFunctionLine( ref m_functionBody, "float newHeight = 0;" );
IOUtils.AddFunctionLine( ref m_functionBody, "while ( sectionIndex < sectionSteps )" );
IOUtils.AddFunctionLine( ref m_functionBody, "{" );
IOUtils.AddFunctionLine( ref m_functionBody, " intersection = ( prevHeight - prevRayZ ) / ( prevHeight - currHeight + currRayZ - prevRayZ );" );
IOUtils.AddFunctionLine( ref m_functionBody, " finalTexOffset = prevTexOffset + intersection * deltaTex;" );
IOUtils.AddFunctionLine( ref m_functionBody, " newZ = prevRayZ - intersection * layerHeight;" );
switch( m_pomTexType )
{
default:
case POMTexTypes.Texture2D:
{
if( sampleThroughMacros )
{
IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + finalTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
}
else
{
IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = tex2Dgrad( heightMap, uvs + finalTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
}
}
break;
case POMTexTypes.Texture3D:
{
if( sampleThroughMacros )
{
IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + float3(finalTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
}
else
{
IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = tex3Dgrad( heightMap, uvs + float3(finalTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
}
}
break;
case POMTexTypes.TextureArray:
if( UIUtils.CurrentWindow.OutsideGraph.IsSRP )
IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = SAMPLE_TEXTURE2D_ARRAY_GRAD( heightMap, samplerheightMap, uvs + finalTexOffset,index, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
else
IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = ASE_SAMPLE_TEX2DARRAY_GRAD( heightMap, float3(uvs + finalTexOffset,index), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
break;
}
IOUtils.AddFunctionLine( ref m_functionBody, " if ( newHeight > newZ )" );
IOUtils.AddFunctionLine( ref m_functionBody, " {" );
IOUtils.AddFunctionLine( ref m_functionBody, " currTexOffset = finalTexOffset;" );
IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = newHeight;" );
IOUtils.AddFunctionLine( ref m_functionBody, " currRayZ = newZ;" );
IOUtils.AddFunctionLine( ref m_functionBody, " deltaTex = intersection * deltaTex;" );
IOUtils.AddFunctionLine( ref m_functionBody, " layerHeight = intersection * layerHeight;" );
IOUtils.AddFunctionLine( ref m_functionBody, " }" );
IOUtils.AddFunctionLine( ref m_functionBody, " else" );
IOUtils.AddFunctionLine( ref m_functionBody, " {" );
IOUtils.AddFunctionLine( ref m_functionBody, " prevTexOffset = finalTexOffset;" );
IOUtils.AddFunctionLine( ref m_functionBody, " prevHeight = newHeight;" );
IOUtils.AddFunctionLine( ref m_functionBody, " prevRayZ = newZ;" );
IOUtils.AddFunctionLine( ref m_functionBody, " deltaTex = ( 1 - intersection ) * deltaTex;" );
IOUtils.AddFunctionLine( ref m_functionBody, " layerHeight = ( 1 - intersection ) * layerHeight;" );
IOUtils.AddFunctionLine( ref m_functionBody, " }" );
IOUtils.AddFunctionLine( ref m_functionBody, " sectionIndex++;" );
IOUtils.AddFunctionLine( ref m_functionBody, "}" );
}
else
{
IOUtils.AddFunctionLine( ref m_functionBody, "finalTexOffset = currTexOffset;" );
}
if ( m_useCurvature )
{
IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" );
IOUtils.AddFunctionLine( ref m_functionBody, "if ( unity_LightShadowBias.z == 0.0 )" );
IOUtils.AddFunctionLine( ref m_functionBody, "{" );
IOUtils.AddFunctionLine( ref m_functionBody, "#endif" );
IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.z > 1 )" );
IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" );
IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" );
IOUtils.AddFunctionLine( ref m_functionBody, "}" );
IOUtils.AddFunctionLine( ref m_functionBody, "#endif" );
}
if ( m_clipEnds )
{
IOUtils.AddFunctionLine( ref m_functionBody, "result.xy = uvs + finalTexOffset;" );
IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" );
IOUtils.AddFunctionLine( ref m_functionBody, "if ( unity_LightShadowBias.z == 0.0 )" );
IOUtils.AddFunctionLine( ref m_functionBody, "{" );
IOUtils.AddFunctionLine( ref m_functionBody, "#endif" );
IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.x < 0 )" );
IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" );
IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.x > tilling.x )" );
IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" );
IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.y < 0 )" );
IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" );
IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.y > tilling.y )" );
IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" );
IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" );
IOUtils.AddFunctionLine( ref m_functionBody, "}" );
IOUtils.AddFunctionLine( ref m_functionBody, "#endif" );
IOUtils.AddFunctionLine( ref m_functionBody, "return result.xy;" );
}
else
{
IOUtils.AddFunctionLine( ref m_functionBody, "return uvs + finalTexOffset;" );
}
IOUtils.CloseFunctionBody( ref m_functionBody );
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
m_selectedChannelInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
//m_minSamples = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
//m_maxSamples = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
if( UIUtils.CurrentShaderVersion() < 15406 )
{
m_inlineMinSamples.IntValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
m_inlineMaxSamples.IntValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
}
else
{
m_inlineMinSamples.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
m_inlineMaxSamples.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
}
m_sidewallSteps = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
m_defaultScale = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
m_defaultRefPlane = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
if ( UIUtils.CurrentShaderVersion() > 3001 )
{
m_clipEnds = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
string[] vector2Component = GetCurrentParam( ref nodeParams ).Split( IOUtils.VECTOR_SEPARATOR );
if ( vector2Component.Length == 2 )
{
m_tilling.x = Convert.ToSingle( vector2Component[ 0 ] );
m_tilling.y = Convert.ToSingle( vector2Component[ 1 ] );
}
}
if ( UIUtils.CurrentShaderVersion() > 5005 )
{
m_useCurvature = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
m_CurvatureVector = IOUtils.StringToVector2( GetCurrentParam( ref nodeParams ) );
}
if( UIUtils.CurrentShaderVersion() > 13103 )
{
if( UIUtils.CurrentShaderVersion() < 15307 )
{
bool arrayIndexVisible = false;
arrayIndexVisible = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
m_pomTexType = arrayIndexVisible ? POMTexTypes.TextureArray : POMTexTypes.Texture2D;
}
else
{
m_pomTexType = (POMTexTypes)Enum.Parse( typeof(POMTexTypes), GetCurrentParam( ref nodeParams ) );
}
UpdateIndexPort();
}
UpdateSampler();
GeneratePOMfunction();
UpdateCurvaturePort();
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedChannelInt );
//IOUtils.AddFieldValueToString( ref nodeInfo, m_minSamples );
//IOUtils.AddFieldValueToString( ref nodeInfo, m_maxSamples );
m_inlineMinSamples.WriteToString( ref nodeInfo );
m_inlineMaxSamples.WriteToString( ref nodeInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_sidewallSteps );
IOUtils.AddFieldValueToString( ref nodeInfo, m_defaultScale );
IOUtils.AddFieldValueToString( ref nodeInfo, m_defaultRefPlane );
IOUtils.AddFieldValueToString( ref nodeInfo, m_clipEnds );
IOUtils.AddFieldValueToString( ref nodeInfo, m_tilling.x.ToString() + IOUtils.VECTOR_SEPARATOR + m_tilling.y.ToString() );
IOUtils.AddFieldValueToString( ref nodeInfo, m_useCurvature );
IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Vector2ToString( m_CurvatureVector ) );
//IOUtils.AddFieldValueToString( ref nodeInfo, m_useTextureArray );
IOUtils.AddFieldValueToString( ref nodeInfo, m_pomTexType);
}
public override void Destroy()
{
base.Destroy();
//Not calling m_texCoordsHelper.Destroy() on purpose so UIUtils does not incorrectly unregister stuff
if( m_texCoordsHelper != null )
{
DestroyImmediate( m_texCoordsHelper );
m_texCoordsHelper = null;
}
m_uvPort = null;
m_texPort = null;
m_scalePort = null;
m_viewdirTanPort = null;
m_pomUVPort = null;
}
}
}