246 lines
12 KiB
Plaintext
246 lines
12 KiB
Plaintext
![]() |
// Made with Amplify Shader Editor
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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "Cheng/Dissolve_Soft"
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{
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Properties
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{
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[Enum(lizi,1,moxing,0)]_Moshi("Moshi", Float) = 0
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[HDR]_MianColor("MianColor", Color) = (2,2,2,1)
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_MainTex("MainTex", 2D) = "white" {}
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_NoiseTex("NoiseTex", 2D) = "white" {}
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_Disslove("Disslove", Range( 0 , 1)) = 0.546809
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_EageWidth("EageWidth", Range( 0 , 1)) = 0
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_Hardness("Hardness", Range( 0 , 0.99)) = 0
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_Noise_U1("Noise_U", Float) = 0
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_Noise_V1("Noise_V", Float) = 0
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[HideInInspector] _texcoord( "", 2D ) = "white" {}
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" "Queue"="Transparent" }
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LOD 100
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CGINCLUDE
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#pragma target 3.0
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ENDCG
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Blend SrcAlpha OneMinusSrcAlpha
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Cull Off
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ColorMask RGBA
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ZWrite Off
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ZTest LEqual
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Offset 0 , 0
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Pass
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{
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Name "Unlit"
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Tags { "LightMode"="ForwardBase" }
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CGPROGRAM
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#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
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//only defining to not throw compilation error over Unity 5.5
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#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
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#endif
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#include "UnityShaderVariables.cginc"
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#define ASE_NEEDS_FRAG_COLOR
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struct appdata
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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float4 ase_texcoord : TEXCOORD0;
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float4 ase_texcoord1 : TEXCOORD1;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
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float3 worldPos : TEXCOORD0;
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#endif
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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float4 ase_texcoord1 : TEXCOORD1;
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float4 ase_color : COLOR;
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float4 ase_texcoord2 : TEXCOORD2;
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};
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uniform sampler2D _MainTex;
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uniform half4 _MainTex_ST;
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uniform half4 _MianColor;
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uniform sampler2D _NoiseTex;
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uniform half4 _NoiseTex_ST;
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uniform half _Noise_U1;
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uniform half _Noise_V1;
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uniform half _Disslove;
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uniform half _EageWidth;
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uniform half _Hardness;
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uniform half _Moshi;
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v2f vert ( appdata v )
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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UNITY_TRANSFER_INSTANCE_ID(v, o);
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half4 appendResult58 = (half4(_Disslove , _EageWidth , _Hardness , 0.0));
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half4 uv154 = v.ase_texcoord1;
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uv154.xy = v.ase_texcoord1.xy * float2( 1,1 ) + float2( 0,0 );
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half4 lerpResult56 = lerp( appendResult58 , uv154 , _Moshi);
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half4 break60 = lerpResult56;
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half vertexToFrag52 = ( ( ( break60.x * ( 1.0 + break60.y ) ) - break60.y ) * ( 1.0 + ( 1.0 - break60.z ) ) );
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o.ase_texcoord1.z = vertexToFrag52;
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o.ase_texcoord1.xy = v.ase_texcoord.xy;
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o.ase_color = v.color;
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o.ase_texcoord2 = v.ase_texcoord1;
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//setting value to unused interpolator channels and avoid initialization warnings
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o.ase_texcoord1.w = 0;
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float3 vertexValue = float3(0, 0, 0);
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vertexValue = vertexValue;
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v.vertex.xyz += vertexValue;
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o.vertex = UnityObjectToClipPos(v.vertex);
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#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
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o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
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#endif
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return o;
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}
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fixed4 frag (v2f i ) : SV_Target
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{
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UNITY_SETUP_INSTANCE_ID(i);
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
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fixed4 finalColor;
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#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
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float3 WorldPosition = i.worldPos;
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#endif
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float2 uv_MainTex = i.ase_texcoord1.xy * _MainTex_ST.xy + _MainTex_ST.zw;
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half4 tex2DNode1 = tex2D( _MainTex, uv_MainTex );
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half2 uv0_NoiseTex = i.ase_texcoord1.xy * _NoiseTex_ST.xy + _NoiseTex_ST.zw;
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half2 appendResult75 = (half2(_Noise_U1 , _Noise_V1));
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half vertexToFrag52 = i.ase_texcoord1.z;
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half4 appendResult58 = (half4(_Disslove , _EageWidth , _Hardness , 0.0));
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half4 uv154 = i.ase_texcoord2;
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uv154.xy = i.ase_texcoord2.xy * float2( 1,1 ) + float2( 0,0 );
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half4 lerpResult56 = lerp( appendResult58 , uv154 , _Moshi);
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half4 break60 = lerpResult56;
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half Hardness48 = break60.z;
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half temp_output_8_0_g3 = Hardness48;
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half Dissolve70 = saturate( ( ( ( ( tex2D( _NoiseTex, ( uv0_NoiseTex + ( appendResult75 * _Time.y ) ) ).r + 1.0 ) - vertexToFrag52 ) - temp_output_8_0_g3 ) / ( 1.0 - temp_output_8_0_g3 ) ) );
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half4 appendResult9 = (half4(( tex2DNode1 * _MianColor * i.ase_color ).rgb , ( tex2DNode1.a * _MianColor.a * i.ase_color.a * Dissolve70 )));
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finalColor = appendResult9;
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return finalColor;
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}
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ENDCG
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}
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}
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CustomEditor "ASEMaterialInspector"
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}
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/*ASEBEGIN
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Version=18100
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339;317;2100;1280;2982.025;-917.3942;1.437309;True;False
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Node;AmplifyShaderEditor.CommentaryNode;66;-2292.094,1451.665;Inherit;False;1121.534;542.332;UV2;8;32;18;39;54;58;60;56;69;;1,1,1,1;0;0
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Node;AmplifyShaderEditor.RangedFloatNode;18;-2198.52,1501.665;Half;False;Property;_Disslove;Disslove;4;0;Create;True;0;0;False;0;False;0.546809;0.589;0;1;0;1;FLOAT;0
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Node;AmplifyShaderEditor.RangedFloatNode;32;-2231.094,1696.172;Half;False;Property;_Hardness;Hardness;6;0;Create;True;0;0;False;0;False;0;0.99;0;0.99;0;1;FLOAT;0
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Node;AmplifyShaderEditor.RangedFloatNode;39;-2191.498,1605.682;Half;False;Property;_EageWidth;EageWidth;5;0;Create;True;0;0;False;0;False;0;0.086;0;1;0;1;FLOAT;0
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Node;AmplifyShaderEditor.RangedFloatNode;69;-1821.167,1799.49;Inherit;False;Property;_Moshi;Moshi;0;1;[Enum];Create;True;2;lizi;1;moxing;0;0;False;0;False;0;0;0;0;0;1;FLOAT;0
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Node;AmplifyShaderEditor.DynamicAppendNode;58;-1810.551,1580.54;Inherit;False;FLOAT4;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT4;0
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Node;AmplifyShaderEditor.TextureCoordinatesNode;54;-2192.349,1791.997;Inherit;False;1;-1;4;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.CommentaryNode;79;-1734.896,820.0403;Inherit;False;979.8544;551.9313;NoiseUV;7;73;72;75;74;76;77;78;;1,1,1,1;0;0
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Node;AmplifyShaderEditor.LerpOp;56;-1596.485,1604.137;Inherit;False;3;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0,0,0,0;False;2;FLOAT;0;False;1;FLOAT4;0
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Node;AmplifyShaderEditor.RangedFloatNode;72;-1684.896,1066.712;Inherit;False;Property;_Noise_V1;Noise_V;8;0;Create;True;0;0;False;0;False;0;0.19;0;0;0;1;FLOAT;0
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Node;AmplifyShaderEditor.RangedFloatNode;73;-1671.895,981.7123;Inherit;False;Property;_Noise_U1;Noise_U;7;0;Create;True;0;0;False;0;False;0;0.69;0;0;0;1;FLOAT;0
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Node;AmplifyShaderEditor.BreakToComponentsNode;60;-1423.56,1603.135;Inherit;False;FLOAT4;1;0;FLOAT4;0,0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
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Node;AmplifyShaderEditor.DynamicAppendNode;75;-1452.142,1031.272;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.SimpleAddOpNode;34;-951.5751,1582.991;Inherit;False;2;2;0;FLOAT;1;False;1;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.TimeNode;74;-1545.442,1192.972;Inherit;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;76;-1186.642,1087.771;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT;0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;21;-795.6507,1459.956;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;2;False;1;FLOAT;0
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Node;AmplifyShaderEditor.OneMinusNode;33;-960.7084,1716.685;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.TextureCoordinatesNode;77;-1370.691,870.0403;Inherit;False;0;5;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.SimpleSubtractOpNode;44;-551.8225,1593.026;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.SimpleAddOpNode;40;-703.8338,1715.653;Inherit;False;2;2;0;FLOAT;1;False;1;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.SimpleAddOpNode;78;-909.0416,999.4713;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;36;-386.2742,1736.838;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;2;False;1;FLOAT;0
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Node;AmplifyShaderEditor.SamplerNode;5;-477.9722,1021.509;Inherit;True;Property;_NoiseTex;NoiseTex;3;0;Create;True;0;0;False;0;False;-1;e28dc97a9541e3642a48c0e3886688c5;cd460ee4ac5c1e746b7a734cc7cc64dd;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.VertexToFragmentNode;52;-199.6438,1533.022;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.RegisterLocalVarNode;48;-993.2989,1855.717;Half;False;Hardness;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.SimpleAddOpNode;17;-102.742,1212.88;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;1;False;1;FLOAT;0
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Node;AmplifyShaderEditor.SimpleSubtractOpNode;42;83.62375,1279.268;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;57;-81.66447,1764.165;Inherit;False;48;Hardness;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.RegisterLocalVarNode;70;550.4435,1365.293;Inherit;True;Dissolve;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.ColorNode;2;-1845.741,119.847;Half;False;Property;_MianColor;MianColor;1;1;[HDR];Create;True;0;0;False;0;False;2,2,2,1;1,1,1,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.SamplerNode;1;-1858.205,-84.67444;Inherit;True;Property;_MainTex;MainTex;2;0;Create;True;0;0;False;0;False;-1;80ab37a9e4f49c842903bb43bdd7bcd2;2c6536772776dd84f872779990273bfc;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.VertexColorNode;3;-1794.429,357.4462;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.GetLocalVarNode;71;-1613.737,518.9337;Inherit;True;70;Dissolve;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;4;-1398.04,-20.04112;Inherit;False;3;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;1;COLOR;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;0;-757.8702,151.7203;Half;False;True;-1;2;ASEMaterialInspector;100;11;Cheng/Dissolve_Soft;23941dbacc39cbf4996969912d2446a4;True;Unlit;0;0;Unlit;2;True;2;5;False;-1;10;False;-1;0;1;False;-1;0;False;-1;True;0;False;-1;0;False;-1;True;False;True;2;False;-1;True;True;True;True;True;0;False;-1;True;False;255;False;-1;255;False;-1;255;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;True;2;False;-1;True;3;False;-1;True;True;0;False;-1;0;False;-1;True;2;RenderType=Opaque=RenderType;Queue=Transparent=Queue=0;True;2;0;False;False;False;False;False;False;False;False;False;True;1;LightMode=ForwardBase;False;0;;0;0;Standard;0;0;1;True;False;;0
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WireConnection;58;0;18;0
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WireConnection;58;1;39;0
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WireConnection;58;2;32;0
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WireConnection;56;0;58;0
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WireConnection;56;1;54;0
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WireConnection;21;1;34;0
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WireConnection;33;0;60;2
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WireConnection;44;1;60;1
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WireConnection;48;0;60;2
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WireConnection;17;0;5;1
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WireConnection;42;0;17;0
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WireConnection;42;1;52;0
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WireConnection;37;7;42;0
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WireConnection;37;8;57;0
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WireConnection;70;0;37;0
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WireConnection;4;0;1;0
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WireConnection;4;1;2;0
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WireConnection;4;2;3;0
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WireConnection;55;0;1;4
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WireConnection;55;1;2;4
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WireConnection;55;2;3;4
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WireConnection;55;3;71;0
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WireConnection;9;0;4;0
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WireConnection;9;3;55;0
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WireConnection;0;0;9;0
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ASEEND*/
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//CHKSM=3F0458640C2062C6578C4D58F4119D4C0961C150
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