52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
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using TMPro;
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using UnityEngine;
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namespace NotificationSamples.Demo
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{
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public class PendingNotificationItem : MonoBehaviour
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{
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[SerializeField]
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protected TextMeshProUGUI idLabel;
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[SerializeField]
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protected TextMeshProUGUI titleLabel;
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[SerializeField]
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protected TextMeshProUGUI timeLabel;
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// Reference to pending notification
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private NotificationConsole console;
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private PendingNotification notification;
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/// <summary>
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/// Show for a given pending notification.
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/// </summary>
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public void Show(PendingNotification notificationToDisplay, NotificationConsole containingConsole)
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{
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notification = notificationToDisplay;
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console = containingConsole;
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if (idLabel != null && notificationToDisplay.Notification.Id.HasValue)
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{
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idLabel.text = notificationToDisplay.Notification.Id.Value.ToString();
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}
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if (titleLabel != null)
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{
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titleLabel.text = notificationToDisplay.Notification.Title;
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}
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if (timeLabel != null && notificationToDisplay.Notification.DeliveryTime.HasValue)
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{
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timeLabel.text = notificationToDisplay.Notification.DeliveryTime.Value.ToString("yy-MM-dd HH:mm:ss");
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}
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}
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/// <summary>
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/// Cancel this item
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/// </summary>
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public void Cancel()
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{
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console.CancelPendingNotificationItem(notification);
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}
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}
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}
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