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C#
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2025-05-18 01:04:31 +08:00
using UnityEngine;
using UnityEngine.EventSystems;
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler, IBeginDragHandler, IEndDragHandler, IPointerClickHandler
{
public float horizontal { get { return (_snapX) ? SnapFloat(_input.x, AxisOptions.Horizontal) : _input.x; } }
public float vertical { get { return (_snapY) ? SnapFloat(_input.y, AxisOptions.Vertical) : _input.y; } }
public Vector2 direction { get { return new Vector2(horizontal, vertical); } }
public float handleRange
{
get { return _handleRange; }
set { _handleRange = Mathf.Abs(value); }
}
public float invalidRange
{
get { return _invalidRange; }
set { _invalidRange = Mathf.Abs(value); }
}
public AxisOptions axisOptions { get { return _axisOptions; } set { _axisOptions = value; } }
public bool snapX { get { return _snapX; } set { _snapX = value; } }
public bool snapY { get { return _snapY; } set { _snapY = value; } }
[SerializeField] private float _handleRange = 1;
[SerializeField] private float _invalidRange = 0;
[SerializeField] private AxisOptions _axisOptions = AxisOptions.Both;
[SerializeField] private bool _snapX = false;
[SerializeField] private bool _snapY = false;
[SerializeField] protected RectTransform background = null;
[SerializeField] protected RectTransform handle = null;
[SerializeField] protected RectTransform indicator = null;
private RectTransform _baseRect = null;
private Canvas _canvas;
private Camera _camera;
private Vector2 _input = Vector2.zero;
private float _pointTime;
protected int _dragPointerId = int.MaxValue;
private float _dragPointTime;
private Vector2[] _dragPosition = new Vector2[2];
private bool _dragInvalid;
private void OnEnable()
{
#if UNITY_WEBGL
G.KPlatform.ApplicationFocusEvent += OnApplicationFocusEvent;
#endif
}
private void OnDisable()
{
#if UNITY_WEBGL
G.KPlatform.ApplicationFocusEvent -= OnApplicationFocusEvent;
#endif
}
void OnApplicationFocusEvent(bool focus)
{
if (focus)
_dragPointerId = int.MaxValue;
}
protected virtual void Start()
{
handleRange = _handleRange;
invalidRange = _invalidRange;
_baseRect = GetComponent<RectTransform>();
_canvas = GetComponentInParent<Canvas>();
if (_canvas == null)
Debug.LogError("The Joystick is not placed inside a canvas");
//cam = null;
if (_canvas.renderMode == RenderMode.ScreenSpaceCamera)
_camera = _canvas.worldCamera;
Vector2 center = new Vector2(0.5f, 0.5f);
background.pivot = center;
handle.anchorMin = center;
handle.anchorMax = center;
handle.pivot = center;
handle.anchoredPosition = Vector2.zero;
}
public virtual void OnPointerDown(PointerEventData eventData)
{
_pointTime = Time.unscaledTime;
//OnDrag(eventData);
}
public virtual void OnPointerUp(PointerEventData eventData)
{
var magn = _input.magnitude;
_input = Vector2.zero;
handle.anchoredPosition = Vector2.zero;
indicator.gameObject.SetActive(false);
}
public void OnPointerClick(PointerEventData eventData)
{
if (_dragPointerId != eventData.pointerId)
{
if (Time.unscaledTime - _pointTime < 0.36f)
{
OnShortTap();
}
}
//OnShortTap(eventData.position);
}
public virtual void OnBeginDrag(PointerEventData eventData)
{
if (_dragPointerId == int.MaxValue)
{
_dragPointerId = eventData.pointerId;
_dragPointTime = Time.unscaledTime;
_dragInvalid = true;
}
}
public virtual void OnEndDrag(PointerEventData eventData)
{
if (_dragPointerId == eventData.pointerId)
{
_dragPointerId = int.MaxValue;
if (_dragInvalid)
{
OnShortTap();
}
else
{
var iMagn = (eventData.position - eventData.pressPosition).sqrMagnitude;
var wMagn = (eventData.position - _dragPosition[0]).sqrMagnitude;
if ((iMagn > 900f && Time.unscaledTime - _dragPointTime < 0.3f) || wMagn > 450f)
{
OnArrowAction();
}
}
}
}
public void OnDrag(PointerEventData eventData)
{
if (_dragPointerId == eventData.pointerId)
{
_dragPosition[0] = _dragPosition[1];
_dragPosition[1] = eventData.position;
//Vector2 position = RectTransformUtility.WorldToScreenPoint(_camera, background.position);
Vector2 radius = background.sizeDelta / 2f;
_input = (eventData.position - eventData.pressPosition) / (radius * _canvas.scaleFactor);
FormatInput();
HandleInput(_input.magnitude, _input.normalized, radius, _camera);
handle.anchoredPosition = _input * radius * _handleRange;
}
}
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
{
if (magnitude > _invalidRange)
{
_dragInvalid = false;
if (magnitude > 1)
_input = normalised;
if (indicator)
{
indicator.gameObject.SetActive(true);
indicator.right = _input;
}
}
else
{
_input = Vector2.zero;
if (indicator)
{
indicator.gameObject.SetActive(false);
}
}
}
private void FormatInput()
{
if (_axisOptions == AxisOptions.Horizontal)
_input = new Vector2(_input.x, 0f);
else if (_axisOptions == AxisOptions.Vertical)
_input = new Vector2(0f, _input.y);
}
private float SnapFloat(float value, AxisOptions snapAxis)
{
if (value == 0)
return value;
if (_axisOptions == AxisOptions.Both)
{
float angle = Vector2.Angle(_input, Vector2.up);
if (snapAxis == AxisOptions.Horizontal)
{
if (angle < 22.5f || angle > 157.5f)
return 0;
else
return (value > 0) ? 1 : -1;
}
else if (snapAxis == AxisOptions.Vertical)
{
if (angle > 67.5f && angle < 112.5f)
return 0;
else
return (value > 0) ? 1 : -1;
}
return value;
}
else
{
if (value > 0)
return 1;
if (value < 0)
return -1;
}
return 0;
}
protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition)
{
Vector2 localPoint = Vector2.zero;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(_baseRect, screenPosition, _camera, out localPoint))
{
Vector2 pivotOffset = _baseRect.pivot * _baseRect.sizeDelta;
return localPoint - (background.anchorMax * _baseRect.sizeDelta) + pivotOffset;
}
return Vector2.zero;
}
protected virtual void OnArrowAction()
{
}
protected virtual void OnShortTap()
{
}
protected virtual void OnLongTap()
{
}
}
public enum AxisOptions { Both, Horizontal, Vertical }