49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
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// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Ef_hit" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class Ef_hit : MonoBehaviour
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{
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private float _showDelay;
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private Vector3 _originScale;
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private Vector3 _growVector = new Vector3(-3f, 0f, 10f);
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private void OnEnable()
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{
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this.transform.localPosition = Vector3.zero;
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}
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private void Start()
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{
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_originScale = transform.localScale;
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//this.GetComponent<Renderer>().sharedMaterial.renderQueue = 4051;
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}
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private void Update()
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{
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if (_showDelay < 0.25f)
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{
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this.transform.localScale += _growVector * Time.deltaTime;
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_showDelay += Time.deltaTime;
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return;
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}
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_showDelay = 0f;
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this.transform.position = Vector3.one * 0.2f;
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this.transform.localScale = _originScale;
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this.gameObject.SetActive(false);
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}
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}
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}
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