116 lines
2.0 KiB
C#
116 lines
2.0 KiB
C#
![]() |
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-11-30
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Cha_Damage" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace G
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{
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/// <summary>
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/// 角色伤害
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/// </summary>
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public class Cha_Damage : MonoBehaviour
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{
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#region Field
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public bool impactDestroy;
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public float destroytime;
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public float colliderofftime;
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private float _currentTime;
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private Transform _transform;
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private Collider _collider;
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#endregion
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#region Property
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public int damage
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{
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get;
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set;
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}
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#endregion
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#region Method
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public void PressDamage(int a)
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{
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damage = a;
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}
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#endregion
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#region Unity
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private void Awake()
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{
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_transform = this.transform;
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_collider = this.GetComponent<Collider>();
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}
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private void OnEnable()
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{
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_currentTime = 0f;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.layer == GameLayer.AllyLayer)
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{
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Vector3 forward = _transform.forward;
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forward.y = damage;
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other.transform.root.SendMessage("Damaged", forward);
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if (impactDestroy)
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{
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this.gameObject.SetActive(false);
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_transform.position = Vector3.one * 5f;
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}
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}
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}
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private void Update()
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{
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if (destroytime > 0f)
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{
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_currentTime += Time.deltaTime;
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if (colliderofftime > 0f && _currentTime >= colliderofftime)
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{
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_collider.enabled = false;
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}
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if (_currentTime >= destroytime)
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{
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_currentTime = 0f;
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this.gameObject.SetActive(false);
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_transform.position = Vector3.one * 5f;
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_collider.enabled = true;
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}
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}
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}
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// Use this for initialization
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private void Start()
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{
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}
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#endregion
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}
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}
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