shaoxiadiablo/Assets/AGame/Scripts/Game/Entity/EntityPlayer.Define.cs

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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-01-09
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "EntityPlayer" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace G
{
/// <summary>
/// 类功能描述
/// </summary>
partial class EntityPlayer
{
public const int BASE_LAYER = 0;
public static int Hash_None = Animator.StringToHash("none");
public static int Hash_Walk = Animator.StringToHash("walk");
public static int Hash_State = Animator.StringToHash("state");
public static int Hash_Speed_Attack = Animator.StringToHash("speed_attack");
public static int Hash_Change_In = Animator.StringToHash("change_in");
public static int Hash_Change_Out = Animator.StringToHash("change_out");
public static int Hash_Land_Change_Weapon = Animator.StringToHash("land_changeweapon");
public static int Hash_Dodge = Animator.StringToHash("dodge");
public static int Hash_Dodge2 = Animator.StringToHash("dodge2");
public static int Hash_Blocked = Animator.StringToHash("blocked");
public static int Hash_Behitdown = Animator.StringToHash("behitdown");
public static int Hash_Evade = Animator.StringToHash("evade");
public static int Hash_Atk_1 = Animator.StringToHash("attack1");
public static int Hash_Atk_2 = Animator.StringToHash("attack2");
public static int Hash_Atk_3 = Animator.StringToHash("attack3");
public static int Hash_Atk_4 = Animator.StringToHash("attack4");
public static int Hash_Atk_5 = Animator.StringToHash("attack5");
public static int Hash_Atk_1T = Animator.StringToHash("1t");
public static int Hash_Atk_2T = Animator.StringToHash("2t");
public static int Hash_Atk_3T = Animator.StringToHash("3t");
public static int Hash_Atk_4T = Animator.StringToHash("4t");
public static int Hash_Atk = Animator.StringToHash("attack");
public static int Hash_Atk_T = Animator.StringToHash("attack_t");
public static int Hash_AttackEx1 = Animator.StringToHash("attackex1");//蓄力
public static int Hash_AttackEx2 = Animator.StringToHash("attackex2");//蓄力
public static int Hash_AttackEx3 = Animator.StringToHash("attackex3");
public static int Hash_AttackEx1_Impact = Animator.StringToHash("attackex1_impact");
public static int Hash_AttackEx2_Impact = Animator.StringToHash("attackex2_impact");
public static int Hash_AttackEx3_Impact = Animator.StringToHash("attackex3_impact");
public static int Hash_Jump_Attack_AIR = Animator.StringToHash("jumpattack_air");//蓄力
public static int Hash_Jump_Attack_Impact = Animator.StringToHash("jumpattack_impact");//蓄力
public static int Hash_Attack_Dash = Animator.StringToHash("dash_attack");
public static int Hash_Attack_Rise = Animator.StringToHash("rise_attack");
public static int Hash_Cancel_Attack = Animator.StringToHash("cancel_attack");
public static int Hash_Skill = Animator.StringToHash("skill");
public static int Hash_Skill01 = Animator.StringToHash("skill01");
public static int Hash_Skill02 = Animator.StringToHash("skill02");
public static int Hash_Skill03 = Animator.StringToHash("skill03");
public static int Hash_Skill04 = Animator.StringToHash("skill04");
public static int Hash_Cast = Animator.StringToHash("cast");
public static int Hash_Cast1 = Animator.StringToHash("cast1");
public static int Hash_Cast2 = Animator.StringToHash("cast2");
public static int Hash_Cast3 = Animator.StringToHash("cast3");
public static int Hash_Cast4 = Animator.StringToHash("cast4");
public static int Hash_WheelWind = Animator.StringToHash("wheelwind");
public static int Hash_Wing = Animator.StringToHash("wing");
public static int Hash_Wing_I = Animator.StringToHash("wing_i");
public static int Hash_Grab_Start = Animator.StringToHash("grabstart");
public static int Hash_Grab = Animator.StringToHash("grab");
public static int Hash_Grab10 = Animator.StringToHash("grab10");
public static int Hash_Grab11 = Animator.StringToHash("grab11");
public static int Hash_Grab12 = Animator.StringToHash("grab12");
public static int Hash_Grab20 = Animator.StringToHash("grab20");
public static int Hash_Grab21 = Animator.StringToHash("grab21");
public static int Hash_Grab22 = Animator.StringToHash("grab22");
public static int Hash_Grab30 = Animator.StringToHash("grab30");
public static int Hash_Grab_Finish = Animator.StringToHash("grab_finish");
public static int Hash_Grab10_Finish = Animator.StringToHash("grab10_finish");
public static int Hash_Grab11_Finish = Animator.StringToHash("grab11_finish");
public static int Hash_Grab12_Finish = Animator.StringToHash("grab12_finish");
public static int Hash_Grab20_Finish = Animator.StringToHash("grab20_finish");
public static int Hash_Grab21_Finish = Animator.StringToHash("grab21_finish");
public static int Hash_Grab22_Finish = Animator.StringToHash("grab22_finish");
public static int Hash_Grab30_Finish = Animator.StringToHash("grab30_finish");
public static int Hash_Grab_Finish2 = Animator.StringToHash("grab_finish2");
public static int Hash_Grab10_Finish2 = Animator.StringToHash("grab10_finish2");
public static int Hash_Grab11_Finish2 = Animator.StringToHash("grab11_finish2");
public static int Hash_Grab12_Finish2 = Animator.StringToHash("grab12_finish2");
public static int Hash_Grab20_Finish2 = Animator.StringToHash("grab20_finish2");
public static int Hash_Grab21_Finish2 = Animator.StringToHash("grab21_finish2");
public static int Hash_Grab22_Finish2 = Animator.StringToHash("grab22_finish2");
public static int Hash_Grab30_Finish2 = Animator.StringToHash("grab30_finish2");
}
}