58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
![]() |
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "SoulStone_obj" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class SoulStone_obj : MonoBehaviour
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{
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public Transform obj_break;
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private GameObject _cha1;
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private Cha_Control_ride_cha _script_cha;
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private void Start()
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{
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_cha1 = GameObject.FindWithTag("Player");
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_script_cha = _cha1.GetComponent<Cha_Control_ride_cha>();
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other == _cha1.GetComponent<Collider>())
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{
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Object.Instantiate(obj_break, transform.position, transform.rotation, this.transform.parent);
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_script_cha.FallDown();
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this.transform.position = -2f * Vector3.forward;
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}
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else if (other.gameObject.layer == GameLayer.UnitLayer)
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{
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Object.Instantiate(obj_break, transform.position, transform.rotation, this.transform.parent);
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this.transform.position = -2f * Vector3.forward;
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}
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}
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private void Update()
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{
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//Vector3 position = this.transform.position;
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//if (position.z > -0.6f)
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//{
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// this.transform.position += Vector3.forward * -1.8f * Time.deltaTime;
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//}
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//else
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//{
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// this.transform.position = -2f * Vector3.forward;
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//}
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}
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}
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}
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