71 lines
1.5 KiB
C#
71 lines
1.5 KiB
C#
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// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Bullet_explode" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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/// <summary>
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///
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/// </summary>
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public class Bullet_explode : MonoBehaviour
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{
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public float distance;
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private Transform pt1;
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private Transform pt2;
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private Transform ptm;
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private float _delay;
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private bool _emit;
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private void Awake()
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{
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pt1 = transform.GetChild(1);
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pt2 = transform.GetChild(2);
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ptm = transform.GetChild(0);
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ptm.GetComponent<Animator>().speed = 0.35f;
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}
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private void OnEnable()
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{
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//pt1.emit = true;
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//pt2.emit = true;
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ptm.GetComponent<Animator>().Play("dt1");
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this.GetComponent<Collider>().enabled = true;
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transform.position += transform.forward * distance;
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}
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private void Update()
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{
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_delay += Time.deltaTime;
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if (_delay > 1.5f)
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{
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//ptm.GetComponent<Animator>().Stop("dt1");
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this.gameObject.SetActive(false);
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transform.position = Vector3.one * 25f;
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_delay = 0f;
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_emit = false;
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}
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else if (!_emit && _delay > 0.5f)
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{
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//pt1.emit = false;
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//pt2.emit = false;
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this.GetComponent<Collider>().enabled = false;
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_emit = true;
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}
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}
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}
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}
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