shaoxiadiablo/Assets/AGame/Scripts/Game/Skill/Bullet_jumpsplash.cs

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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "Bullet_jumpsplash" company="Kimch"></copyright>
// <summary></summary>
// ***********************************************************************
using UnityEngine;
namespace G
{
/// <summary>
///
/// </summary>
public class Bullet_jumpsplash : MonoBehaviour
{
public float postune;
private Vector3 _originScale = new Vector3(1f, 8f, 1f);
private Vector3 _growVector = new Vector3(0.8f, -2f, 0.8f);
private Color _targetColor = new Color(0.5f, 0.5f, 0.5f, 0f);
private Renderer _myRenderer;
private Collider _myCollider;
private void Awake()
{
_myRenderer = this.GetComponent<Renderer>();
_myCollider = this.GetComponent<Collider>();
}
private void OnEnable()
{
transform.localScale = _originScale;
transform.position += transform.forward * postune;
_myRenderer.material.color = Color.gray;
_myCollider.enabled = true;
}
private void Update()
{
Vector3 localScale = transform.localScale;
localScale += _growVector * Time.deltaTime * 7f;
this.transform.localScale = localScale;
if (localScale.y < 1f)
{
this.gameObject.SetActive(false);
}
else
{
if (localScale.y < 4f)
{
_myCollider.enabled = false;
}
}
var currentColor = _myRenderer.material.color;
var transColor = Color.Lerp(currentColor, _targetColor, Time.deltaTime * 5f);
_myRenderer.material.color = transColor;
}
}
}