68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
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// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Bullet_jumpsplash" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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/// <summary>
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///
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/// </summary>
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public class Bullet_jumpsplash : MonoBehaviour
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{
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public float postune;
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private Vector3 _originScale = new Vector3(1f, 8f, 1f);
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private Vector3 _growVector = new Vector3(0.8f, -2f, 0.8f);
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private Color _targetColor = new Color(0.5f, 0.5f, 0.5f, 0f);
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private Renderer _myRenderer;
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private Collider _myCollider;
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private void Awake()
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{
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_myRenderer = this.GetComponent<Renderer>();
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_myCollider = this.GetComponent<Collider>();
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}
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private void OnEnable()
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{
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transform.localScale = _originScale;
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transform.position += transform.forward * postune;
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_myRenderer.material.color = Color.gray;
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_myCollider.enabled = true;
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}
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private void Update()
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{
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Vector3 localScale = transform.localScale;
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localScale += _growVector * Time.deltaTime * 7f;
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this.transform.localScale = localScale;
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if (localScale.y < 1f)
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{
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this.gameObject.SetActive(false);
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}
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else
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{
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if (localScale.y < 4f)
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{
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_myCollider.enabled = false;
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}
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}
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var currentColor = _myRenderer.material.color;
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var transColor = Color.Lerp(currentColor, _targetColor, Time.deltaTime * 5f);
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_myRenderer.material.color = transColor;
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}
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}
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}
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