84 lines
1.6 KiB
C#
84 lines
1.6 KiB
C#
![]() |
// ***********************************************************************
|
|||
|
// Assembly : Game
|
|||
|
// Author : Kimch
|
|||
|
// Created : 2020-09-02
|
|||
|
// Description :
|
|||
|
// Last Modified By :
|
|||
|
// Last Modified On :
|
|||
|
// ***********************************************************************
|
|||
|
// <copyright file= "Bullet_particle" company="Kimch"></copyright>
|
|||
|
// <summary></summary>
|
|||
|
// ***********************************************************************
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace G
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
///
|
|||
|
/// </summary>
|
|||
|
public class Bullet_particle : MonoBehaviour
|
|||
|
{
|
|||
|
public float start_delay;
|
|||
|
|
|||
|
public float active_delay;
|
|||
|
|
|||
|
public float disable_delay;
|
|||
|
|
|||
|
private ParticleSystem _particle;
|
|||
|
|
|||
|
private float _currentTime;
|
|||
|
private Collider _collider;
|
|||
|
private bool _colliderExist;
|
|||
|
|
|||
|
private void Awake()
|
|||
|
{
|
|||
|
_particle = this.GetComponent<ParticleSystem>();
|
|||
|
_collider = this.GetComponent<Collider>();
|
|||
|
if (_collider)
|
|||
|
{
|
|||
|
_colliderExist = true;
|
|||
|
}
|
|||
|
this.gameObject.SetActive(false);
|
|||
|
}
|
|||
|
|
|||
|
private void OnEnable()
|
|||
|
{
|
|||
|
_currentTime = 0f;
|
|||
|
if (_particle)
|
|||
|
_particle.Stop();
|
|||
|
if (_colliderExist)
|
|||
|
{
|
|||
|
_collider.enabled = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void Update()
|
|||
|
{
|
|||
|
_currentTime += Time.deltaTime;
|
|||
|
if (_currentTime >= disable_delay)
|
|||
|
{
|
|||
|
this.gameObject.SetActive(false);
|
|||
|
}
|
|||
|
if (_currentTime >= active_delay)
|
|||
|
{
|
|||
|
if (_particle)
|
|||
|
_particle.Stop();
|
|||
|
|
|||
|
if (_colliderExist)
|
|||
|
{
|
|||
|
_collider.enabled = false;
|
|||
|
}
|
|||
|
}
|
|||
|
else if (_currentTime >= start_delay)
|
|||
|
{
|
|||
|
if (_particle)
|
|||
|
_particle.Play();
|
|||
|
if (_colliderExist)
|
|||
|
{
|
|||
|
_collider.enabled = true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|