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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-05-12
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "Bullet_timeline" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
namespace G
{
/// <summary>
/// 子弹
/// </summary>
[RequireComponent(typeof(BulletBase))]
public class Bullet_timeline : MonoBehaviour
{
#region Field
#endregion
#region Method
private void Bullet_timeline_stopped(PlayableDirector obj)
{
this.gameObject.SetActive(false);
}
#endregion
#region Unity
// Use this for initialization
private void Start()
{
GetComponent<PlayableDirector>().stopped += this.Bullet_timeline_stopped;
}
#endregion
}
}