64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
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// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "SkillFlybug" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class SkillFlybug : MonoBehaviour
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{
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private float _delay;
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private Collider _collider;
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private bool _shootFinish;
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private void Awake()
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{
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_collider = this.GetComponent<Collider>();
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}
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private void OnEnable()
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{
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_shootFinish = false;
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_delay = 0f;
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InvokeRepeating(nameof(Shoot), 0.5f, 0.3f);
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//base.particleEmitter().emit = true;
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//transform.GetChild(0).particleEmitter().emit = true;
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_collider.enabled = false;
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}
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public void Shoot()
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{
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_collider.enabled = false;
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_collider.enabled = true;
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}
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private void Update()
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{
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_delay += Time.deltaTime;
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if (_delay > 6f)
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{
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this.gameObject.SetActive(false);
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transform.GetChild(0).gameObject.SetActive(false);
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}
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else if (_delay > 3f && !_shootFinish)
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{
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//base.particleEmitter().emit = false;
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transform.GetChild(0).particleEmitter().emit = false;
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CancelInvoke(nameof(Shoot));
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_collider.enabled = false;
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_shootFinish = true;
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}
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}
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}
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}
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