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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "SplashPetIce" company="Kimch"></copyright>
// <summary></summary>
// ***********************************************************************
using UnityEngine;
namespace G
{
/// <summary>
///
/// </summary>
public class SplashPetIce : MonoBehaviour
{
private Vector3 _targetPos;
private float _delay = 2.5f;
private void Awake()
{
this.gameObject.SetActive(false);
}
private void OnEnable()
{
_delay = 2.5f;
_targetPos = transform.position;
Vector3 position = _targetPos;
position.y = -0.4f;
this.transform.position = position;
}
private void Update()
{
if (_delay < 0f)
{
Vector3 pos = this.transform.position - Vector3.up * (Time.deltaTime * 2f);
if (pos.y < -0.4f)
{
this.transform.position = Vector3.up * 12f;
this.gameObject.SetActive(false);
}
else
{
this.transform.position = pos;
}
}
else
{
this.transform.position = Vector3.MoveTowards(transform.position, _targetPos, Time.deltaTime * 2f);
_delay -= Time.deltaTime;
}
}
}
}