53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
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// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Wind_axe" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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namespace G
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{
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using UnityEngine;
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public class Wind_axe : MonoBehaviour
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{
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private Transform cha1;
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private Vector3 _originScale;
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private float _finishDelay;
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private void Awake()
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{
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cha1 = GameObject.FindWithTag("Player").transform;
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_originScale = transform.localScale;
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transform.GetChild(0).GetComponent<Animation>()["tornado"].speed = 0.2f;
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}
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private void OnEnable()
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{
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transform.localScale = Vector3.zero;
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transform.GetChild(0).gameObject.SetActive(true);
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_finishDelay = 0f;
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}
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private void Update()
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{
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transform.position = cha1.position;
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_finishDelay += Time.deltaTime;
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if (_finishDelay > 1.5f)
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{
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transform.localScale = Vector3.MoveTowards(transform.localScale, Vector3.zero, Time.deltaTime * 5f);
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}
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else
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{
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transform.localScale = Vector3.MoveTowards(transform.localScale, _originScale, Time.deltaTime * 3f);
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}
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}
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}
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}
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