83 lines
2.3 KiB
C#
83 lines
2.3 KiB
C#
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// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Stat_IdleAction" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using System.Collections.Generic;
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using UnityEngine;
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namespace G
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{
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public class Stat_CommonAniAction : Stat_Base
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{
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#pragma warning disable CS0649 // 从未对字段“Stat_CommonAniAction.m_curAniLength”赋值,字段将一直保持其默认值 0
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private float m_curAniLength;
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#pragma warning restore CS0649 // 从未对字段“Stat_CommonAniAction.m_curAniLength”赋值,字段将一直保持其默认值 0
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private bool m_end;
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private string m_aniName;
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public Stat_CommonAniAction(Stat_StateManager statMgr)
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: base(statMgr)
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{
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}
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public override bool Enter(Dictionary<string, object> param, bool clearDelegates = false)
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{
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m_end = false;
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//m_char.m_animation.Stop();
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bool flag = false;
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flag = base.Enter(param, clearDelegates);
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//m_curAniLength = m_char.PlayAnimationByName((string)param["name"]);
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if (m_curAniLength == -1f)
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{
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Debug.LogError("Can not find AniName:" + (string)param["name"]);
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return false;
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}
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m_aniName = (string)param["name"];
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m_statMgr.AddTimer(m_curAniLength, AnimationEnd_CB);
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return flag;
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}
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private bool AnimationEnd_CB(object[] param)
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{
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m_end = true;
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//if (m_aniName == "evade" && LevelData.levelType != LevelType.Arena && m_char.m_data.HasBuffState(141))
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//{
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// m_statMgr.SetCurActionState(enStat.STAT_ACTION_DASHATTACK);
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// return true;
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//}
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m_statMgr.SetCurActionState(enStat.STAT_ACTION_IDLE);
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return true;
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}
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public override bool CanTransition(enStat stat)
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{
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switch (stat)
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{
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case enStat.STAT_ACTION_DEAD:
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return true;
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case enStat.STAT_ACTION_CHACKLES:
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return true;
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default:
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//if (MonoInstancePool.getInstance<GuideLocalData>().curGuideModule == 0)
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//{
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// return true;
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//}
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if (m_end)
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{
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return true;
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}
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return false;
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}
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}
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}
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}
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