38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
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// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Stat_IdleAction" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class Stat_RollSkillAction : Stat_SkillAction
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{
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private Vector3 m_jumpDir;
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public Stat_RollSkillAction(Stat_StateManager statMgr)
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: base(statMgr)
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{
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}
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protected override bool WarningEnd_CB(object[] param)
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{
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base.WarningEnd_CB(param);
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m_jumpDir = m_char.transform.forward;
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m_jumpDir.y = 0f;
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float d = 200f;
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m_char.GetComponent<Rigidbody>().mass = 2f;
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m_char.GetComponent<Rigidbody>().drag = 5f;
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m_char.GetComponent<Rigidbody>().AddForce(m_jumpDir * d);
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return false;
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}
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}
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}
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