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2025-05-18 01:04:31 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
/// <summary>
/// Generated from: adventures.xlsx
/// </summary>
public partial class ItemAdventure : Item, IItem
{
public const string ASSET_NAME = "adventures";
/// <summary>
/// 主事件标识 1主事件 2任务事件
/// index:1
/// </summary>
public int type
{
get; private set;
}
/// <summary>
/// 事件参数
/// index:2
/// </summary>
public int[] typeArgs
{
get; private set;
}
/// <summary>
///
/// index:3
/// </summary>
public int story
{
get; private set;
}
/// <summary>
/// 事件1 0无事件 1:跳转 2 3试用装备单局有效 4立刻给与buff单局有效 5:立刻给与技能(单局有效) 6送装备永久 7解锁技能永久
/// index:4
/// </summary>
public string matter_1
{
get; private set;
}
/// <summary>
/// 事件1条件
/// index:5
/// </summary>
public int[] option_1
{
get; private set;
}
/// <summary>
/// 事件2
/// index:6
/// </summary>
public string matter_2
{
get; private set;
}
/// <summary>
/// 事件2条件
/// index:7
/// </summary>
public int[] option_2
{
get; private set;
}
/// <summary>
/// 事件3
/// index:8
/// </summary>
public string matter_3
{
get; private set;
}
/// <summary>
/// 事件3条件
/// index:9
/// </summary>
public int[] option_3
{
get; private set;
}
/// <summary>
/// 文本
/// index:10
/// </summary>
public string describe
{
get; private set;
}
public void Load(IList<object> list)
{
id = list.GetInt(0);
type = list.GetInt(1);
typeArgs = list.GetIntArray(2);
story = list.GetInt(3);
matter_1 = list.GetString(4);
option_1 = list.GetIntArray(5);
matter_2 = list.GetString(6);
option_2 = list.GetIntArray(7);
matter_3 = list.GetString(8);
option_3 = list.GetIntArray(9);
describe = list.GetString(10);
}
public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemAdventure> result)
{
if (result == null)
{
return false;
}
var list = dictionary.GetList("Adventure");
if (list == null || list.Count == 0)
{
return false;
}
int i = 0;
for (int c = list.Count; i < c; i++)
{
var item = CreateThis();
item.Load((IList<object>)list[i]);
result.Add(item);
}
return true;
}
private static ItemAdventure CreateThis()
{
return new ItemAdventure();
}
}
}