shaoxiadiablo/Assets/AGame/Scripts/Item/Static/ItemTutorialCondition.cs

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2025-05-18 01:04:31 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
/// <summary>
/// Generated from: tutorial.xlsx
/// </summary>
public partial class ItemTutorialCondition : Item, IItem
{
public const string ASSET_NAME = "tutorial";
/// <summary>
/// 1Level开始 2Level结束 3开始Stage 4结束Stage 5Level时间 6Stage时间 11获得道具 12背包已满 21地图交互 22打开界面 23关闭界面 31角色状态 40结算界面 41死亡结算 42首次通关 43关闭引导界面
/// index:1
/// </summary>
public int type
{
get; private set;
}
/// <summary>
/// 类型1 目标场景ID 类型2 填写达到的等级 类型3 填写stageId 类型4 目标关卡ID 类型5 填写章节ID 类型6 目标关卡ID 类型7 目标关卡ID 类型8 目标关卡ID 类型9 目标场景ID
/// index:2
/// </summary>
public int target
{
get; private set;
}
public void Load(IList<object> list)
{
id = list.GetInt(0);
type = list.GetInt(1);
target = list.GetInt(2);
}
public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemTutorialCondition> result)
{
if (result == null)
{
return false;
}
var list = dictionary.GetList("TutorialCondition");
if (list == null || list.Count == 0)
{
return false;
}
int i = 0;
for (int c = list.Count; i < c; i++)
{
var item = CreateThis();
item.Load((IList<object>)list[i]);
result.Add(item);
}
return true;
}
private static ItemTutorialCondition CreateThis()
{
return new ItemTutorialCondition();
}
}
}