120 lines
2.8 KiB
C#
120 lines
2.8 KiB
C#
![]() |
// ***********************************************************************
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// Assembly : Unity
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// Author : Kimch
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// Created : 2017-11-14
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//
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// Last Modified By : Kimch
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "ActivitySubInfo" company=""></copyright>
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// <summary></summary>
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// ***********************************************************************
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namespace G
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{
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using CodeStage.AntiCheat.ObscuredTypes;
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/// <summary>
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/// 子活动信息
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/// </summary>
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public class ActivitySubInfo
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{
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readonly ItemActivitySub _item;
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/// <summary>
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///
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/// </summary>
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public ItemActivitySub item => _item;
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/// <summary>
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/// 子活动ID
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/// </summary>
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public int id => _item.id;
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/// <summary>
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/// 子活动描述
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/// </summary>
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public string description;
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/// <summary>
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/// 子活动目标图标
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/// </summary>
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public string iconName;
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/// <summary>
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/// 类型
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/// </summary>
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public int type
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{
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get => _item.type;
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}
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/// <summary>
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///
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/// </summary>
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public int[] typeArgs
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{
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get => _item.typeArgs;
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}
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/// <summary>
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/// 奖励
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/// </summary>
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public readonly Item.ItemInfo[] rewardInfos;
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/// <summary>
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///
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/// </summary>
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public int target => _item.target;
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/// <summary>
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/// 子活动最大完成数量
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/// </summary>
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public int maxValue => _item.target;
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ObscuredInt _curValue;
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/// <summary>
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/// 子活动当前完成数量
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/// </summary>
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public int curValue
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{
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get { return _curValue; }
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set
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{
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_curValue = value;
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}
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}
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ObscuredInt _curStatus;
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/// <summary>
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/// 子活动状态:0.未完成;1.已完成;2.已领取
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/// </summary>
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public int status
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{
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get { return _curStatus; }
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set { _curStatus = value; }
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}
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public ActivitySubInfo(ItemActivitySub item)
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{
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_item = item;
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rewardInfos = Item.ItemInfo.FromArray(item.rewards);
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}
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public void Reset()
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{
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_curValue = 0;
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_curStatus = 0;
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}
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public int GetSaveData()
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{
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return GlobalUtils.CombineNumber824(this.status, this.curValue);
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}
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public void SetSaveData(int saveData)
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{
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GlobalUtils.SplitNumber824(saveData, out int bit8, out int bit24);
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_curStatus = bit8;
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_curValue = bit24;
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}
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}
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}
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