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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-10-09
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "AdRewardBox" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
using System.Collections.Generic;
namespace G.UI
{
using RewardData = RewardWindow.RewardData;
public partial class AdRewardBox : KUIWindow
{
public readonly static RewardData Empty = new RewardData();
#region Constructor
public AdRewardBox()
: base(UILayer.kPopup, UIMode.kNone)
{
uiPath = "ui_w_ad_reward";
}
#endregion
#region Method
public static void ShowReward(Item.ItemInfo itemInfo, Callback2 callback)
{
Empty.Clear();
Empty.items.Add(itemInfo);
Empty.callback = callback;
OpenWindow<AdRewardBox>(Empty);
}
/// <summary>
/// 可以处理堆叠
/// </summary>
/// <param name="itemInfos"></param>
/// <param name="callback"></param>
public static void ShowRewards(IList<Item.ItemInfo> itemInfos, Callback2 callback)
{
Empty.Clear();
Empty.callback = callback;
Item.ItemInfo.Combine(itemInfos, Empty.items);
OpenWindow<AdRewardBox>(Empty);
}
#endregion
#region Unity
/// <summary>
///
/// </summary>
public override void Awake()
{
InitView();
}
/// <summary>
///
/// </summary>
public override void OnEnable()
{
RefreshView();
}
#endregion
}
}