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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-06-16
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "EquipmentSelectWidget" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace G.UI
{
/// <summary>
///
/// </summary>
public class EquipmentSelectWidget : KUIWidget
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
GameObject _goSignined;
[KUIFlag]
GameObject __goEquipment;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
private EquipmentWidget _equipmentWidget;
#endregion
#region Method
public override void Refresh()
{
if (this.data is EntityItemEquipment equipment)
{
_equipmentWidget.SetData(equipment);
_goSignined.SetActive(false);
}
}
public bool IsSelect()
{
return _goSignined.activeSelf;
}
public void SetSelect(bool select)
{
_goSignined.SetActive(select);
}
private void OnFrameBtnClick()
{
PostNotification(GlobalDefine.EVENT_EQUIPMENT_SELECT, this, "");
}
#endregion
#region Unity
/// <summary>
///
/// </summary>
private void Awake()
{
SetViewData();
_equipmentWidget = __goEquipment.AddComponent<EquipmentWidget>();
GetComponent<Button>().onClick.AddListener(this.OnFrameBtnClick);
}
#endregion
}
}