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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-07-17
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "LevelActivityWidget" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace G.UI
{
/// <summary>
///
/// </summary>
public class LevelActivityWidget : KUIWidget
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
GameObject _goNormal;
[KUIFlag]
Image _imgBg;
[KUIFlag]
Image _imgPicture;
[KUIFlag]
TextMeshProUGUI _tmpName;
[KUIFlag]
TextMeshProUGUI _tmpDescription;
[KUIFlag]
Button _btnGet;
[KUIFlag]
GameObject _goLock;
[KUIFlag]
TextMeshProUGUI _tmpRequired;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
public override void Refresh()
{
if (this.data is ActivityInfo activity)
{
_tmpName.text = activity.name;
_tmpDescription.text = activity.description;
}
}
private void OnGotoBtnClick()
{
if (this.data is ActivityInfo activity)
{
if (activity.type == 6)
{
KUIWindow.OpenWindow<EndlessWindow>();
}
else
{
KUIWindow.OpenWindow<BonusLevelBox>(activity);
}
}
}
#endregion
#region Unity
/// <summary>
///
/// </summary>
private void Awake()
{
SetViewData();
_btnGet.onClick.AddListener(this.OnGotoBtnClick);
}
#endregion
}
}