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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-04-04
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "MailWindow.View" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
namespace G.UI
{
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
///
/// </summary>
partial class MailWindow
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
Button _btnClose;
[KUIFlag]
MailListWidget __goMailList;
[KUIFlag]
MailDetailWidget __goMailDetail;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
/// <summary>
///
/// </summary>
public void InitView()
{
SetViewData();
_btnClose.onClick.AddListener(this.OnCloseBtnClick);
}
/// <summary>
///
/// </summary>
public void RefreshView()
{
__goMailDetail.gameObject.SetActive(false);
ShowMailList(null);
}
/// <summary>
///
/// </summary>
public void UpdateView()
{
}
private void OnCloseBtnClick()
{
if (__goMailDetail.gameObject.activeSelf)
{
RefreshView();
}
else
CloseWindow(this);
}
private void ShowMailList(IList<Mail> mails)
{
__goMailList.gameObject.SetActive(true);
__goMailList.SetData(mails);
}
private void HideMailList()
{
__goMailList.gameObject.SetActive(false);
}
private void ShowMailDetail(Mail mail)
{
__goMailList.gameObject.SetActive(false);
__goMailDetail.gameObject.SetActive(true);
__goMailDetail.SetData(mail);
}
#endregion
}
}