95 lines
1.9 KiB
C#
95 lines
1.9 KiB
C#
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// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2021-04-04
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "MailWindow.View" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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namespace G.UI
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{
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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///
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/// </summary>
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partial class MailWindow
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{
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#region Field
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#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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[KUIFlag]
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Button _btnClose;
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[KUIFlag]
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MailListWidget __goMailList;
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[KUIFlag]
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MailDetailWidget __goMailDetail;
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#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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#endregion
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#region Method
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/// <summary>
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///
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/// </summary>
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public void InitView()
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{
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SetViewData();
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_btnClose.onClick.AddListener(this.OnCloseBtnClick);
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}
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/// <summary>
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///
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/// </summary>
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public void RefreshView()
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{
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__goMailDetail.gameObject.SetActive(false);
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ShowMailList(null);
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}
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/// <summary>
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///
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/// </summary>
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public void UpdateView()
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{
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}
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private void OnCloseBtnClick()
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{
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if (__goMailDetail.gameObject.activeSelf)
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{
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RefreshView();
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}
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else
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CloseWindow(this);
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}
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private void ShowMailList(IList<Mail> mails)
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{
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__goMailList.gameObject.SetActive(true);
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__goMailList.SetData(mails);
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}
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private void HideMailList()
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{
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__goMailList.gameObject.SetActive(false);
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}
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private void ShowMailDetail(Mail mail)
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{
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__goMailList.gameObject.SetActive(false);
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__goMailDetail.gameObject.SetActive(true);
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__goMailDetail.SetData(mail);
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}
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#endregion
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}
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}
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