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2025-05-18 01:04:31 +08:00
// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-01-03
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "MissionWindow" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
using System.Collections.Generic;
using PureMVC.Interfaces;
namespace G.UI
{
public partial class MissionWindow : KUIWindow
{
#region Constructor
public MissionWindow()
: base(UILayer.kFloat, UIMode.kNone)
{
uiPath = "ui_w_mission";
}
#endregion
#region Method
readonly int[] _listNotificationInterests = new int[]
{
GlobalDefine.EVENT_MISSION_CHANGED,
};
public override IList<int> ListNotificationInterests()
{
return _listNotificationInterests;
}
public override void HandleNotification(INotification notification)
{
if (notification.Name == GlobalDefine.EVENT_MISSION_CHANGED)
{
ShowPage(_pageIndex, true);
}
}
#endregion
#region Unity
/// <summary>
///
/// </summary>
public override void Awake()
{
InitView();
}
/// <summary>
///
/// </summary>
public override void OnEnable()
{
RegisterThis();
RefreshView();
}
public override void OnDisable()
{
UnregisterThis();
}
/// <summary>
///
/// </summary>
public override void Update()
{
UpdateView();
}
/// <summary>
///
/// </summary>
public override void UpdatePerSecond()
{
}
#endregion
}
}