72 lines
1.3 KiB
C#
72 lines
1.3 KiB
C#
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// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2021-03-26
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "PetWindow" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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namespace G.UI
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{
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public partial class PetWindow : KUIWindow
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{
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#region Constructor
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public PetWindow()
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: base(UILayer.kFloat, UIMode.kNone)
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{
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uiPath = "ui_w_pet";
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}
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#endregion
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#region Method
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#endregion
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#region Unity
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/// <summary>
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///
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/// </summary>
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public override void Awake()
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{
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InitView();
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}
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/// <summary>
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///
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/// </summary>
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public override void OnEnable()
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{
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if (this.data is string va)
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{
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if (va == "tiger")
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{
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_isTiger = true;
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}
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}
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RefreshView();
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PostNotification(GlobalDefine.EVENT_WINDOW_OPENED, null, "PetPanel");
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//GetWindow<MainWindow>().ShowTop(201);
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}
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public override void OnDisable()
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{
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//GetWindow<MainWindow>().ShowTop(0);
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}
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public override void UpdatePerSecond()
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{
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UpdateView();
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}
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#endregion
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}
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}
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