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2025-05-18 01:04:31 +08:00
using System;
namespace UnityEditor.AddressableAssets.Diagnostics.Data
{
[Serializable]
struct EventDataSample
{
int m_Frame;
int m_Data;
internal int frame
{
get { return m_Frame; }
}
internal int data
{
get { return m_Data; }
}
internal EventDataSample(int frame, int value)
{
m_Frame = frame;
m_Data = value;
}
}
}