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2025-05-18 01:04:31 +08:00
using System;
using UnityEngine;
namespace Unity.AI.Navigation.Samples
{
/// <summary>
/// Destroy GameObjects upon collision
/// </summary>
[RequireComponent(typeof(Collider))]
public class Despawner : MonoBehaviour
{
void OnCollisionEnter(Collision collision)
{
Destroy(collision.gameObject);
}
}
}