Shader "MY/FogOffWithOutAlphaBlend" { Properties{ _MainTex("Particle Texture", 2D) = "white" {} _Color("Color", Color) = (1,1,1,1) } Category{ Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } Cull Off Lighting Off ZWrite OFF Fog { Mode Off } BindChannels { Bind "Color", color Bind "Vertex", vertex Bind "TexCoord", texcoord } SubShader { Pass { SetTexture[_MainTex] { constantColor[_Color] combine texture * constant } } } } }