// *********************************************************************** // Assembly : Unity // Author : Kimch // Created : 2018-2-29 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { [System.Serializable] public class DecalData { public SpriteRenderer m_quad; public Color m_color; public void SetDecal() { m_quad.color = m_color; } } /// /// 预警 /// public class Decal : MonoBehaviour { public DecalData m_decal; public DecalData m_animatedDecal; public Animation m_animationComponent; private void OnEnable() { m_decal.SetDecal(); m_animatedDecal.SetDecal(); m_animationComponent.Play(); } private void SetupDecal() { } //public void StartAnimation(float animDuration, TargetableSide side, ZoneEffectData data) //{ //} public void StopDecal() { m_animationComponent.Stop(); } } }