// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-12-18 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using System.Collections; using System.Collections.Generic; using UnityEngine; namespace G { /// /// /// public class Ef_time : MonoBehaviour { #region Field public float duration = 0.5f; private float _time; #endregion #region Method #endregion #region Unity // Use this for initialization private void OnEnable() { _time = duration; } // Update is called once per frame private void FixedUpdate() { _time -= Time.deltaTime; if (_time <= 0f) this.gameObject.SetActive(false); } #endregion } }