// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { /// /// /// [RequireComponent(typeof(BulletBase))] public class Bullet_spear : MonoBehaviour { public float tune; private Transform _transform; private Vector3 _originscale; private void Awake() { _transform = this.transform; _originscale = _transform.localScale; } private void OnEnable() { _transform.Translate(Vector3.forward * tune); } private void Update() { _transform.Translate(Vector3.forward * (Time.deltaTime * (0.2f + tune))); Vector3 localScale = _transform.localScale; localScale -= Vector3.right * (0.6f * Time.deltaTime); if (localScale.x < 0f) { this.gameObject.SetActive(false); _transform.localScale = _originscale; } else _transform.localScale = localScale; } } }