// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { public class Bullet_spear_Dash : MonoBehaviour { private Transform _transform; private Vector3 _originscale; private float _delay; private bool _shoot; private void Awake() { _transform = this.transform; _originscale = _transform.localScale; } private void OnEnable() { _transform.localScale = _originscale; _delay = 0f; _shoot = false; } private void Update() { if (_delay < 0.4f) { _delay += Time.deltaTime; } else if (!_shoot) { _transform.Translate(Vector3.forward * (Time.deltaTime * 1.5f)); Vector3 localScale = _transform.localScale; localScale += Vector3.forward * (30f * Time.deltaTime); if (localScale.z > 3f) { _transform.localScale = Vector3.one * 2f + Vector3.forward * 2f; _shoot = true; } else _transform.localScale = localScale; } else if (_shoot) { _transform.Translate(Vector3.forward * (Time.deltaTime * 0.5f)); Vector3 localScale2 = _transform.localScale; localScale2 -= Vector3.forward * (3f * Time.deltaTime); _transform.localScale = localScale2; if (localScale2.z < 0.1f) { this.gameObject.SetActive(false); } } } } }