// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2021-05-12 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; namespace G { /// /// 子弹 /// [RequireComponent(typeof(BulletBase))] public class Bullet_timeline : MonoBehaviour { #region Field #endregion #region Method private void Bullet_timeline_stopped(PlayableDirector obj) { this.gameObject.SetActive(false); } #endregion #region Unity // Use this for initialization private void Start() { GetComponent().stopped += this.Bullet_timeline_stopped; } #endregion } }