// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using UnityEngine;
namespace G
{
///
/// 龙卷风
///
public class Bullet_tornado_b1 : MonoBehaviour
{
private float _timer;
private void Awake()
{
_timer = 2f;
}
private void OnEnable()
{
}
private void Start()
{
this.GetComponent()["tornado"].speed = 0.3f;
this.transform.position += this.transform.forward * 0.1f;
}
private void Update()
{
_timer -= Time.deltaTime;
float delta = 0.5f * Time.deltaTime;
this.transform.position += this.transform.forward * delta;
if (_timer <= 0f)
{
Destroy(this.gameObject);
}
}
}
}