// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { /// /// /// [RequireComponent(typeof(SkillBase))] public class SkillBamboo : MonoBehaviour { public int colliderOff; public float finishDelay = 2.2f; private float _delay; private Collider _collider; private Vector3 _originPos; private bool _next; private void Awake() { _collider = this.GetComponent(); } private void OnEnable() { _originPos = transform.position; _originPos.y = 0f; _delay = 0f; _collider.enabled = true; _collider.isTrigger = true; } private void Update() { _delay += Time.deltaTime; if (_delay > finishDelay) { transform.position -= Vector3.up * Time.deltaTime * 4f; Vector3 position = transform.position; if (position.y < -1f) { _next = false; this.gameObject.SetActive(false); transform.position = Vector3.one * 5f; } } else if (_delay > 0.5f) { if (!_next) { if (colliderOff == 0) { _collider.enabled = false; transform.position = _originPos; } else if (colliderOff == 1) { _collider.isTrigger = false; transform.position = _originPos; } _next = true; } } else { Vector3 position = transform.position; if (position.y >= 0f) { transform.position = _originPos; } else { transform.position += Vector3.up * Time.deltaTime * 3f; } } } } }