// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { /// /// /// public class SplashPetBomb : MonoBehaviour { private float _delay = 1.7f; private void Awake() { this.gameObject.SetActive(false); } private void OnEnable() { _delay = 1.7f; } private void Update() { if (_delay < 0f) { this.gameObject.SetActive(false); } else { _delay -= Time.deltaTime; } } } }