// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using System.Collections.Generic; namespace G { public class Stat_UserControl : Stat_BaseControl { private EntityMainPlayer m_player; public Stat_UserControl(Stat_StateManager statMgr) : base(statMgr) { } public override bool Enter(Dictionary param, bool clearDelegates = false) { m_char.StartAI(); m_char.EndAI(); m_player = (m_char as EntityMainPlayer); base.Enter(param, clearDelegates); return true; } public override bool UpdateDelegate() { return true; } public override bool ExitDelegate() { return true; } public override bool CanTransition(enStat stat) { return true; } } }