//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using F;
using F.Item;
using System.Collections;
using System.Collections.Generic;
///
/// Generated from: item.xlsx
///
partial class ItemProp
{
///
///
///
public bool isMoney
{
get { return type == Item.Type.Money; }
}
///
///
///
public bool isProp
{
get { return Item.Type.Prop == type; }
}
///
///
///
public bool isWeapon
{
get { return type == Item.Type.Weapon; }
}
///
///
///
public bool isEquipment
{
get { return type == Item.Type.Equipment; }
}
///
///
///
public bool isWeaponOrEquipment
{
get { return type == Item.Type.Weapon || type == Item.Type.Equipment; }
}
///
///
///
public bool isGem
{
get { return type == Item.Type.Gem; }
}
///
/// 红颜道具
///
public bool isBeautyProp
{
get { return type == Item.Type.BeautyProp; }
}
public string gradeText
{
get
{
int result = level / 10 + (level % 10) != 0 ? 1 : 0;
return GlobalUtils.NumberToChinese(result) + "品";
}
}
public string text
{
get { return KLocalization.GetLocalString(textId); }
}
public string[] icon
{
get
{
var iconItem = ItemProxy.Instance.GetStaticItem(this.iconId);
return iconItem != null ? iconItem.spriteInfo : null;
}
}
public ItemInfo sellPriceInfo;
public ItemInfo buyPriceInfo;
public override void Init()
{
sellPriceInfo = ItemInfo.Convert(sellPrice);
buyPriceInfo = ItemInfo.Convert(buyPrice);
}
}
}