//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace G { using System.Collections; using System.Collections.Generic; using F; using F.Item; /// /// Generated from: attributes.xlsx /// public partial class ItemAttribute : Item, IItem { public const string ASSET_NAME = "attributes"; /// /// 属性名 /// index:1 /// public string name { get; private set; } /// /// 1百分比 /// index:2 /// public int type { get; private set; } /// /// 战力换算 [公式类型,战力兑换比例] /// index:3 /// public int[] combat { get; private set; } /// /// /// index:4 /// public string description { get; private set; } /// /// 0:不显示 /// index:5 /// public int group { get; private set; } /// /// 上限(0无上限) /// index:6 /// public int maxValue { get; private set; } public void Load(IList list) { id = list.GetInt(0); name = list.GetString(1); type = list.GetInt(2); combat = list.GetIntArray(3); description = list.GetString(4); group = list.GetInt(5); maxValue = list.GetInt(6); } public static bool LoadAll(IDictionary dictionary, List result) { if (result == null) { return false; } var list = dictionary.GetList("Attribute"); if (list == null || list.Count == 0) { return false; } int i = 0; for (int c = list.Count; i < c; i++) { var item = CreateThis(); item.Load((IList)list[i]); result.Add(item); } return true; } private static ItemAttribute CreateThis() { return new ItemAttribute(); } } }