//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace G { using System.Collections; using System.Collections.Generic; using F; using F.Item; /// /// Generated from: battlepass.xlsx /// public partial class ItemBattlePassLevel : Item, IItem { public const string ASSET_NAME = "battlepass"; /// /// 经验 /// index:1 /// public int exp { get; private set; } /// /// 免费 /// index:2 /// public int[] freeAwards { get; private set; } /// /// 进阶奖励 /// index:3 /// public int[] adAwards { get; private set; } public void Load(IList list) { id = list.GetInt(0); exp = list.GetInt(1); freeAwards = list.GetIntArray(2); adAwards = list.GetIntArray(3); } public static bool LoadAll(IDictionary dictionary, List result) { if (result == null) { return false; } var list = dictionary.GetList("BattlePassLevel"); if (list == null || list.Count == 0) { return false; } int i = 0; for (int c = list.Count; i < c; i++) { var item = CreateThis(); item.Load((IList)list[i]); result.Add(item); } return true; } private static ItemBattlePassLevel CreateThis() { return new ItemBattlePassLevel(); } } }