//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace G { using System.Collections; using System.Collections.Generic; using F; using F.Item; /// /// Generated from: city.xlsx /// public partial class ItemCity : Item, IItem { public const string ASSET_NAME = "city"; /// /// 主事件标识 /// index:1 /// public int type { get; private set; } /// /// 每秒产出类型与数量 /// index:2 /// public int[] rewards { get; private set; } /// /// 挑战关卡id /// index:3 /// public int levelId { get; private set; } /// /// /// index:4 /// public string name { get; private set; } /// /// 文本 /// index:5 /// public string description { get; private set; } /// /// 章节名位置 /// index:6 /// public int[] iconPos { get; private set; } /// /// /// index:7 /// public string[] icon { get; private set; } /// /// /// index:8 /// public int unlock { get; private set; } /// /// [id,weight,...] /// index:9 /// public int[] events { get; private set; } public void Load(IList list) { id = list.GetInt(0); type = list.GetInt(1); rewards = list.GetIntArray(2); levelId = list.GetInt(3); name = list.GetString(4); description = list.GetString(5); iconPos = list.GetIntArray(6); icon = list.GetStringArray(7); unlock = list.GetInt(8); events = list.GetIntArray(9); } public static bool LoadAll(IDictionary dictionary, List result) { if (result == null) { return false; } var list = dictionary.GetList("City"); if (list == null || list.Count == 0) { return false; } int i = 0; for (int c = list.Count; i < c; i++) { var item = CreateThis(); item.Load((IList)list[i]); result.Add(item); } return true; } private static ItemCity CreateThis() { return new ItemCity(); } } }