//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: item.xlsx
///
public partial class ItemGem : Item, IItem
{
public const string ASSET_NAME = "item";
///
/// 1:伤害宝石 2.生命 3.防御 4.闪避 5.暴击 6.命中
/// index:1
///
public int type
{
get; private set;
}
///
/// 宝石等级
/// index:2
///
public int grade
{
get; private set;
}
///
///
/// index:3
///
public int[] attribute
{
get; private set;
}
///
/// 升级消耗
/// index:4
///
public int[] cost
{
get; private set;
}
///
/// 装备部件
/// index:5
///
public int slot
{
get; private set;
}
public void Load(IList