//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: guild.xlsx
///
public partial class ItemGuildBuilding : Item, IItem
{
public const string ASSET_NAME = "guild";
///
///
/// index:1
///
public string nameId
{
get; private set;
}
///
///
/// index:2
///
public string[] icon
{
get; private set;
}
///
///
/// index:3
///
public int[][] costs
{
get; private set;
}
///
///
/// index:4
///
public int[][] rights
{
get; private set;
}
public void Load(IList