//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace G { using System.Collections; using System.Collections.Generic; using F; using F.Item; /// /// Generated from: guild.xlsx /// public partial class ItemGuildBuilding : Item, IItem { public const string ASSET_NAME = "guild"; /// /// /// index:1 /// public string nameId { get; private set; } /// /// /// index:2 /// public string[] icon { get; private set; } /// /// /// index:3 /// public int[][] costs { get; private set; } /// /// /// index:4 /// public int[][] rights { get; private set; } public void Load(IList list) { id = list.GetInt(0); nameId = list.GetString(1); icon = list.GetStringArray(2); costs = list.GetIntArray2(3); rights = list.GetIntArray2(4); } public static bool LoadAll(IDictionary dictionary, List result) { if (result == null) { return false; } var list = dictionary.GetList("GuildBuilding"); if (list == null || list.Count == 0) { return false; } int i = 0; for (int c = list.Count; i < c; i++) { var item = CreateThis(); item.Load((IList)list[i]); result.Add(item); } return true; } private static ItemGuildBuilding CreateThis() { return new ItemGuildBuilding(); } } }