//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace G { using System.Collections; using System.Collections.Generic; using F; using F.Item; /// /// Generated from: kungfu.xlsx /// public partial class ItemKungfu : Item, IItem { public const string ASSET_NAME = "kungfu"; /// /// 心法名 /// index:1 /// public string name { get; private set; } /// /// 技能ICON /// index:2 /// public string[] icon { get; private set; } /// /// 初始值 /// index:3 /// public int[] initValue { get; private set; } /// /// 初始消耗 /// index:4 /// public int[] cost { get; private set; } /// /// 等级上限 /// index:5 /// public int maxLevel { get; private set; } /// /// 技能描述 /// index:6 /// public string description { get; private set; } /// /// /// index:7 /// public string unlockDescription { get; private set; } /// /// /// index:8 /// public int unlockLevelId { get; private set; } /// /// /// index:9 /// public int[] kungfuMoves { get; private set; } /// /// /// index:10 /// public int[] position { get; private set; } public void Load(IList list) { id = list.GetInt(0); name = list.GetString(1); icon = list.GetStringArray(2); initValue = list.GetIntArray(3); cost = list.GetIntArray(4); maxLevel = list.GetInt(5); description = list.GetString(6); unlockDescription = list.GetString(7); unlockLevelId = list.GetInt(8); kungfuMoves = list.GetIntArray(9); position = list.GetIntArray(10); } public static bool LoadAll(IDictionary dictionary, List result) { if (result == null) { return false; } var list = dictionary.GetList("Kungfu"); if (list == null || list.Count == 0) { return false; } int i = 0; for (int c = list.Count; i < c; i++) { var item = CreateThis(); item.Load((IList)list[i]); result.Add(item); } return true; } private static ItemKungfu CreateThis() { return new ItemKungfu(); } } }