//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: skill.xlsx
///
public partial class ItemMoves : Item, IItem
{
public const string ASSET_NAME = "skill";
///
/// 前置技能ID
/// index:1
///
public int parent
{
get; private set;
}
///
/// 权重 0:默认使用卡牌包权重
/// index:2
///
public int weight
{
get; private set;
}
///
/// 0:增强参数 1:主动技能 4:普攻触发 8:翻滚触发 16:击杀触发
/// index:3
///
public int trigger
{
get; private set;
}
///
/// 1:技能 2:buff
/// index:4
///
public int targetType
{
get; private set;
}
///
/// 目标ID
/// index:5
///
public int targetId
{
get; private set;
}
///
/// 目标参数:(累加计算方式) 5:[1:概率,2:伤害固定值,3:伤害百分比,4:CD固定值,5:CD百分比,6:触发事件减少CD,7:个数,8:持续时间,9:参数1,10:参数2]
/// index:6
///
public int[] targetArgs
{
get; private set;
}
///
/// 价格
/// index:7
///
public int price
{
get; private set;
}
///
/// 0:普攻 1:召唤 2:技能 3:属性
/// index:8
///
public int label
{
get; private set;
}
///
/// 0:普通 1:稀有 2:传说
/// index:9
///
public int quality
{
get; private set;
}
///
/// 越大推荐
/// index:10
///
public int order
{
get; private set;
}
///
/// 解锁任务
/// index:11
///
public int unlock
{
get; private set;
}
///
/// 技能名
/// index:12
///
public string name
{
get; private set;
}
///
/// 技能描述
/// index:13
///
public string description
{
get; private set;
}
///
/// 图标
/// index:14
///
public string[] icon
{
get; private set;
}
public void Load(IList