//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace G { using System.Collections; using System.Collections.Generic; using F; using F.Item; /// /// Generated from: title.xlsx /// public partial class ItemSwordLevel : Item, IItem { public const string ASSET_NAME = "title"; /// /// 通关奖励 /// index:1 /// public int[] completedRewards { get; private set; } /// /// 每分钟产出类型与数量 /// index:2 /// public int[] stationRewards { get; private set; } /// /// 产出间隔(分钟) /// index:3 /// public int rewardInterval { get; private set; } /// /// 收益上限时间 /// index:4 /// public int rewardTotal { get; private set; } /// /// 战力压制 /// index:5 /// public int requirementCV { get; private set; } public void Load(IList list) { id = list.GetInt(0); completedRewards = list.GetIntArray(1); stationRewards = list.GetIntArray(2); rewardInterval = list.GetInt(3); rewardTotal = list.GetInt(4); requirementCV = list.GetInt(5); } public static bool LoadAll(IDictionary dictionary, List result) { if (result == null) { return false; } var list = dictionary.GetList("SwordLevel"); if (list == null || list.Count == 0) { return false; } int i = 0; for (int c = list.Count; i < c; i++) { var item = CreateThis(); item.Load((IList)list[i]); result.Add(item); } return true; } private static ItemSwordLevel CreateThis() { return new ItemSwordLevel(); } } }