//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: title.xlsx
///
public partial class ItemSwordTitle : Item, IItem
{
public const string ASSET_NAME = "title";
///
/// 称号名字
/// index:1
///
public string name
{
get; private set;
}
///
/// 解锁条件 [关卡ID、战力]
/// index:2
///
public int[] requirement
{
get; private set;
}
///
/// 属性
/// index:3
///
public int[][] attributes
{
get; private set;
}
///
/// 内功学习消耗
/// index:4
///
public int[] studyCost
{
get; private set;
}
///
/// 内功学习成长
/// index:5
///
public int[] studyAdd
{
get; private set;
}
///
/// 战力(替换)
/// index:6
///
public int combatValue
{
get; private set;
}
///
/// 每颗星战力
/// index:7
///
public int starCombatValue
{
get; private set;
}
///
/// 每级穴位等级极限战力
/// index:8
///
public int studyCombatValue
{
get; private set;
}
public void Load(IList