//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace G { using System.Collections; using System.Collections.Generic; using F; using F.Item; /// /// Generated from: activity.xlsx /// public partial class ItemWheel : Item, IItem { public const string ASSET_NAME = "activity"; /// /// 1:完清 /// index:1 /// public int type { get; private set; } /// /// 奖励 /// index:2 /// public int[] reward { get; private set; } /// /// 消耗 /// index:3 /// public int[] cost { get; private set; } /// /// [权重,礼包] /// index:4 /// public int[][] slots { get; private set; } public void Load(IList list) { id = list.GetInt(0); type = list.GetInt(1); reward = list.GetIntArray(2); cost = list.GetIntArray(3); slots = list.GetIntArray2(4); } public static bool LoadAll(IDictionary dictionary, List result) { if (result == null) { return false; } var list = dictionary.GetList("Wheel"); if (list == null || list.Count == 0) { return false; } int i = 0; for (int c = list.Count; i < c; i++) { var item = CreateThis(); item.Load((IList)list[i]); result.Add(item); } return true; } private static ItemWheel CreateThis() { return new ItemWheel(); } } }